-/* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: stencil.h,v 1.9 2001/03/12 00:48:38 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
-
-
#ifndef STENCIL_H
#define STENCIL_H
-#include "types.h"
-
-
-extern void gl_ClearStencil( GLcontext *ctx, GLint s );
-
-
-extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
- GLint ref, GLuint mask );
-
-
-extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
-
-
-extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
- GLenum zfail, GLenum zpass );
-
-
-
-extern GLint gl_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte mask[] );
-
-
-extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-
-extern GLint gl_stencil_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte mask[] );
-
+#include "mtypes.h"
-extern void gl_depth_stencil_pixels( GLcontext *ctx,
- GLuint n, const GLint x[],
- const GLint y[], const GLdepth z[],
- GLubyte mask[] );
+extern void
+_mesa_ClearStencil( GLint s );
-extern void gl_read_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLstencil stencil[] );
+extern void
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-extern void gl_write_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLstencil stencil[] );
+extern void
+_mesa_StencilMask( GLuint mask );
-extern void gl_alloc_stencil_buffer( GLcontext *ctx );
+extern void
+_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-extern void gl_clear_stencil_buffer( GLcontext *ctx );
#endif