-/* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: stencil.h,v 1.4 1999/12/13 04:08:27 joukj Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef STENCIL_H
#define STENCIL_H
#include "types.h"
-extern void gl_ClearStencil( GLcontext *ctx, GLint s );
-
+extern void
+_mesa_ClearStencil( GLint s );
-extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
- GLint ref, GLuint mask );
+extern void
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
+extern void
+_mesa_StencilMask( GLuint mask );
-extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
- GLenum zfail, GLenum zpass );
+extern void
+_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-extern GLint gl_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte mask[] );
+extern GLboolean
+gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], GLubyte mask[] );
-extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-
-extern GLint gl_stencil_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte mask[] );
-
+#ifdef VMS /* VMS allows externals of 31 characters maximum */
+#define gl_stencil_and_depth_test_pixels gl_stencil_and_depth_test_pixel
+#endif
+extern GLboolean
+gl_stencil_and_depth_test_pixels( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLdepth z[], GLubyte mask[] );
-extern void gl_depth_stencil_pixels( GLcontext *ctx,
- GLuint n, const GLint x[],
- const GLint y[], const GLdepth z[],
- GLubyte mask[] );
-extern void gl_read_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLstencil stencil[] );
+extern void
+gl_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
+ GLstencil stencil[] );
-extern void gl_write_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLstencil stencil[] );
+extern void
+gl_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
+ const GLstencil stencil[] );
extern void gl_alloc_stencil_buffer( GLcontext *ctx );