-/* $Id: stencil.h,v 1.7 2000/10/31 18:09:45 keithw Exp $ */
+/**
+ * \file stencil.h
+ * Stencil operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define STENCIL_H
-#include "types.h"
+#include "glheader.h"
+struct gl_context;
-extern void
+extern void GLAPIENTRY
_mesa_ClearStencil( GLint s );
-extern void
+extern void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-extern void
+extern void GLAPIENTRY
_mesa_StencilMask( GLuint mask );
-extern void
+extern void GLAPIENTRY
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+extern void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face);
+
+
+extern void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+
+extern void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+
+
+extern void GLAPIENTRY
+_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+
+extern void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
+
+
+extern void
+_mesa_update_stencil(struct gl_context *ctx);
+
+
+extern void
+_mesa_init_stencil( struct gl_context * ctx );
#endif