*/
#include "glheader.h"
-#include "hash.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
(void) condition;
(void) flags;
- syncObj->Status = 1;
+ syncObj->StatusFlag = 1;
}
(void) flags;
(void) timeout;
-
/* No-op for software rendering. Hardware drivers will need to wait until
* the state of the sync object changes or the timeout expires.
*/
remove_from_list(& syncObj->link);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- (*ctx->Driver.DeleteSyncObject)(ctx, syncObj);
+ ctx->Driver.DeleteSyncObject(ctx, syncObj);
} else {
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
}
-GLboolean
+GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
}
-void
+void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
-
/* From the GL_ARB_sync spec:
*
* DeleteSync will silently ignore a <sync> value of zero. An
return;
}
-
/* If there are no client-waits or server-waits pending on this sync, delete
* the underlying object.
*/
}
-
-GLsync
+GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition, GLbitfield flags)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *syncObj;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
condition);
return 0;
}
- syncObj = (*ctx->Driver.NewSyncObject)(ctx, GL_SYNC_FENCE);
+ syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
syncObj->DeletePending = GL_FALSE;
syncObj->SyncCondition = condition;
syncObj->Flags = flags;
- syncObj->Status = 0;
+ syncObj->StatusFlag = 0;
- (*ctx->Driver.FenceSync)(ctx, syncObj, condition, flags);
+ ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
}
-GLenum
+GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
GLenum ret;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
-
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
return GL_WAIT_FAILED;
return GL_WAIT_FAILED;
}
-
_mesa_ref_sync_object(ctx, syncObj);
/* From the GL_ARB_sync spec:
* ClientWaitSync was called. ALREADY_SIGNALED will always be returned
* if <sync> was signaled, even if the value of <timeout> is zero.
*/
- (*ctx->Driver.CheckSync)(ctx, syncObj);
- if (syncObj->Status) {
+ ctx->Driver.CheckSync(ctx, syncObj);
+ if (syncObj->StatusFlag) {
ret = GL_ALREADY_SIGNALED;
} else {
- (*ctx->Driver.ClientWaitSync)(ctx, syncObj, flags, timeout);
+ ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
- ret = syncObj->Status ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
+ ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
}
_mesa_unref_sync_object(ctx, syncObj);
}
-void
+void GLAPIENTRY
_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
-
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
return;
return;
}
- (*ctx->Driver.ServerWaitSync)(ctx, syncObj, flags, timeout);
+ ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
}
-void
+void GLAPIENTRY
_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values)
{
GLint v[1];
ASSERT_OUTSIDE_BEGIN_END(ctx);
-
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
return;
}
-
switch (pname) {
case GL_OBJECT_TYPE:
v[0] = syncObj->Type;
* this call won't block. It just updates state in the common object
* data from the current driver state.
*/
- (*ctx->Driver.CheckSync)(ctx, syncObj);
+ ctx->Driver.CheckSync(ctx, syncObj);
- v[0] = (syncObj->Status) ? GL_SIGNALED : GL_UNSIGNALED;
+ v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
size = 1;
break;
return;
}
-
if (size > 0) {
const GLsizei copy_count = MIN2(size, bufSize);
_mesa_memcpy(values, v, sizeof(GLint) * copy_count);
}
-
if (length != NULL) {
*length = size;
}