#include "imports.h"
#include "context.h"
#include "macros.h"
-#include "mfeatures.h"
#include "get.h"
#include "dispatch.h"
#include "mtypes.h"
driver->ServerWaitSync = _mesa_wait_sync;
}
-
-void
-_mesa_init_sync_dispatch(struct _glapi_table *disp)
-{
- SET_IsSync(disp, _mesa_IsSync);
- SET_DeleteSync(disp, _mesa_DeleteSync);
- SET_FenceSync(disp, _mesa_FenceSync);
- SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
- SET_WaitSync(disp, _mesa_WaitSync);
- SET_GetInteger64v(disp, _mesa_GetInteger64v);
- SET_GetSynciv(disp, _mesa_GetSynciv);
-}
-
-
/**
* Allocate/init the context state related to sync objects.
*/
void
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
+ struct set_entry *entry;
+
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
syncObj->RefCount--;
if (syncObj->RefCount == 0) {
- _mesa_set_remove(ctx->Shared->SyncObjects, syncObj->SetEntry);
+ entry = _mesa_set_search(ctx->Shared->SyncObjects,
+ _mesa_hash_pointer(syncObj),
+ syncObj);
+ assert (entry != NULL);
+ _mesa_set_remove(ctx->Shared->SyncObjects, entry);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
ctx->Driver.DeleteSyncObject(ctx, syncObj);
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
/* From the GL_ARB_sync spec:
*
ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- syncObj->SetEntry = _mesa_set_add(ctx->Shared->SyncObjects,
- _mesa_hash_pointer(syncObj),
- syncObj);
+ _mesa_set_add(ctx->Shared->SyncObjects,
+ _mesa_hash_pointer(syncObj),
+ syncObj);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (GLsync) syncObj;
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!_mesa_validate_sync(ctx, syncObj)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
GLsizei size = 0;
GLint v[1];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!_mesa_validate_sync(ctx, syncObj)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");