extern void
_mesa_free_sync_data(struct gl_context *);
-extern void
-_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+struct gl_sync_object *
+_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount);
extern void
-_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-
-extern int
-_mesa_validate_sync(struct gl_context *ctx, struct gl_sync_object *syncObj);
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
+ int amount);
extern GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync);
+void GLAPIENTRY
+_mesa_DeleteSync_no_error(GLsync sync);
+
extern void GLAPIENTRY
_mesa_DeleteSync(GLsync sync);
+GLsync GLAPIENTRY
+_mesa_FenceSync_no_error(GLenum condition, GLbitfield flags);
+
extern GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition, GLbitfield flags);
+GLenum GLAPIENTRY
+_mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
extern GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+void GLAPIENTRY
+_mesa_WaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
extern void GLAPIENTRY
_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);