#define SYNCOBJ_H
#include "glheader.h"
-#include "mfeatures.h"
struct _glapi_table;
struct dd_function_table;
extern void
_mesa_free_sync_data(struct gl_context *);
-extern void
-_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+struct gl_sync_object *
+_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount);
extern void
-_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
+ int amount);
extern GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync);