main: Add entry point for NamedFramebufferRenderbuffer.
[mesa.git] / src / mesa / main / tests / dispatch_sanity.cpp
index bc9832177c41c0749aeeb7bd3e20ba37eb2c1d89..32b082bcb28fdb6461ec527bb240f5b19ae9074e 100644 (file)
@@ -980,6 +980,8 @@ const struct function gl_core_functions_possible[] = {
    { "glGetNamedBufferParameteri64v", 45, -1 },
    { "glGetNamedBufferPointerv", 45, -1 },
    { "glGetNamedBufferSubData", 45, -1 },
+   { "glCreateFramebuffers", 45, -1 },
+   { "glNamedFramebufferRenderbuffer", 45, -1 },
    { "glCreateRenderbuffers", 45, -1 },
    { "glNamedRenderbufferStorage", 45, -1 },
    { "glNamedRenderbufferStorageMultisample", 45, -1 },
@@ -1027,6 +1029,10 @@ const struct function gl_core_functions_possible[] = {
    { "glVertexArrayAttribIFormat", 45, -1 },
    { "glVertexArrayAttribLFormat", 45, -1 },
    { "glVertexArrayAttribBinding", 45, -1 },
+   { "glVertexArrayBindingDivisor", 45, -1 },
+   { "glGetVertexArrayiv", 45, -1 },
+   { "glGetVertexArrayIndexediv", 45, -1 },
+   { "glGetVertexArrayIndexed64iv", 45, -1 },
    { "glCreateSamplers", 45, -1 },
    { "glCreateProgramPipelines", 45, -1 },
    { "glCreateQueries", 45, -1 },