{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
- { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
-// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
-// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
+ { "glMinSampleShading", 40, -1 },
+ { "glBlendEquationi", 40, -1 },
+ { "glBlendEquationSeparatei", 40, -1 },
+ { "glBlendFunci", 40, -1 },
+ { "glBlendFuncSeparatei", 40, -1 },
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },