&driver_functions);
_vbo_CreateContext(&ctx);
+ _mesa_override_extensions(&ctx);
ctx.Version = version;
_mesa_initialize_dispatch_tables(&ctx);
{ "glDrawArraysInstanced", 31, -1 },
{ "glDrawElementsInstanced", 31, -1 },
{ "glPrimitiveRestartIndex", 31, -1 },
+ { "glTexBuffer", 31, -1 },
+
+ /* GL_ARB_texture_buffer_range */
+ { "glTexBufferRange", 43, -1 },
/* GL_ARB_shader_objects */
{ "glDeleteObjectARB", 31, -1 },
{ "glBlendFunci", 40, -1 },
{ "glBlendFuncSeparatei", 40, -1 },
+ { "glGetSubroutineUniformLocation", 40, -1 },
+ { "glGetSubroutineIndex", 40, -1 },
+ { "glGetActiveSubroutineUniformiv", 40, -1 },
+ { "glGetActiveSubroutineUniformName", 40, -1 },
+ { "glGetActiveSubroutineName", 40, -1 },
+ { "glUniformSubroutinesuiv", 40, -1 },
+ { "glGetUniformSubroutineuiv", 40, -1 },
+ { "glGetProgramStageiv", 40, -1 },
+
+ { "glUniform1d", 40, -1 },
+ { "glUniform2d", 40, -1 },
+ { "glUniform3d", 40, -1 },
+ { "glUniform4d", 40, -1 },
+ { "glUniform1dv", 40, -1 },
+ { "glUniform2dv", 40, -1 },
+ { "glUniform3dv", 40, -1 },
+ { "glUniform4dv", 40, -1 },
+ { "glUniformMatrix2dv", 40, -1 },
+ { "glUniformMatrix3dv", 40, -1 },
+ { "glUniformMatrix4dv", 40, -1 },
+ { "glUniformMatrix2x3dv", 40, -1 },
+ { "glUniformMatrix2x4dv", 40, -1 },
+ { "glUniformMatrix3x2dv", 40, -1 },
+ { "glUniformMatrix3x4dv", 40, -1 },
+ { "glUniformMatrix4x2dv", 40, -1 },
+ { "glUniformMatrix4x3dv", 40, -1 },
+ { "glGetUniformdv", 43, -1 },
+
+ /* GL 4.1 */
+ { "glVertexAttribL1d", 41, -1 },
+ { "glVertexAttribL2d", 41, -1 },
+ { "glVertexAttribL3d", 41, -1 },
+ { "glVertexAttribL4d", 41, -1 },
+ { "glVertexAttribL1dv", 41, -1 },
+ { "glVertexAttribL2dv", 41, -1 },
+ { "glVertexAttribL3dv", 41, -1 },
+ { "glVertexAttribL4dv", 41, -1 },
+ { "glVertexAttribLPointer", 41, -1 },
+ { "glGetVertexAttribLdv", 41, -1 },
+
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },
{ "glBindRenderbuffer", 43, -1 },
// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+ { "glViewportArrayv", 43, -1 },
+ { "glViewportIndexedf", 43, -1 },
+ { "glViewportIndexedfv", 43, -1 },
+ { "glScissorArrayv", 43, -1 },
+ { "glScissorIndexed", 43, -1 },
+ { "glScissorIndexedv", 43, -1 },
+ { "glDepthRangeArrayv", 43, -1 },
+ { "glDepthRangeIndexed", 43, -1 },
+
/* GL 4.5 */
+ /* aliased versions checked above */
+ //{ "glGetGraphicsResetStatus", 45, -1 },
+ //{ "glReadnPixels", 45, -1 },
+ //{ "glGetnUniformfv", 45, -1 },
+ //{ "glGetnUniformiv", 45, -1 },
+ //{ "glGetnUniformuiv", 45, -1 },
{ "glMemoryBarrierByRegion", 45, -1 },
+ /* GL_ARB_direct_state_access */
+ { "glCreateTransformFeedbacks", 45, -1 },
+ { "glTransformFeedbackBufferBase", 45, -1 },
+ { "glTransformFeedbackBufferRange", 45, -1 },
+ { "glGetTransformFeedbackiv", 45, -1 },
+ { "glGetTransformFeedbacki_v", 45, -1 },
+ { "glGetTransformFeedbacki64_v", 45, -1 },
+ { "glCreateBuffers", 45, -1 },
+ { "glNamedBufferStorage", 45, -1 },
+ { "glNamedBufferData", 45, -1 },
+ { "glNamedBufferSubData", 45, -1 },
+ { "glCopyNamedBufferSubData", 45, -1 },
+ { "glClearNamedBufferData", 45, -1 },
+ { "glClearNamedBufferSubData", 45, -1 },
+ { "glMapNamedBuffer", 45, -1 },
+ { "glMapNamedBufferRange", 45, -1 },
+ { "glUnmapNamedBuffer", 45, -1 },
+ { "glFlushMappedNamedBufferRange", 45, -1 },
+ { "glGetNamedBufferParameteriv", 45, -1 },
+ { "glGetNamedBufferParameteri64v", 45, -1 },
+ { "glGetNamedBufferPointerv", 45, -1 },
+ { "glGetNamedBufferSubData", 45, -1 },
+ { "glCreateFramebuffers", 45, -1 },
+ { "glNamedFramebufferRenderbuffer", 45, -1 },
+ { "glNamedFramebufferParameteri", 45, -1 },
+ { "glNamedFramebufferTexture", 45, -1 },
+ { "glNamedFramebufferTextureLayer", 45, -1 },
+ { "glNamedFramebufferDrawBuffer", 45, -1 },
+ { "glNamedFramebufferDrawBuffers", 45, -1 },
+ { "glNamedFramebufferReadBuffer", 45, -1 },
+ { "glInvalidateNamedFramebufferSubData", 45, -1 },
+ { "glInvalidateNamedFramebufferData", 45, -1 },
+ { "glClearNamedFramebufferiv", 45, -1 },
+ { "glClearNamedFramebufferuiv", 45, -1 },
+ { "glClearNamedFramebufferfv", 45, -1 },
+ { "glClearNamedFramebufferfi", 45, -1 },
+ { "glBlitNamedFramebuffer", 45, -1 },
+ { "glCheckNamedFramebufferStatus", 45, -1 },
+ { "glGetNamedFramebufferParameteriv", 45, -1 },
+ { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
+ { "glCreateRenderbuffers", 45, -1 },
+ { "glNamedRenderbufferStorage", 45, -1 },
+ { "glNamedRenderbufferStorageMultisample", 45, -1 },
+ { "glGetNamedRenderbufferParameteriv", 45, -1 },
+ { "glCreateTextures", 45, -1 },
+ { "glTextureStorage1D", 45, -1 },
+ { "glTextureStorage2D", 45, -1 },
+ { "glTextureStorage3D", 45, -1 },
+ { "glTextureSubImage1D", 45, -1 },
+ { "glTextureSubImage2D", 45, -1 },
+ { "glTextureSubImage3D", 45, -1 },
+ { "glBindTextureUnit", 45, -1 },
+ { "glTextureParameterf", 45, -1 },
+ { "glTextureParameterfv", 45, -1 },
+ { "glTextureParameteri", 45, -1 },
+ { "glTextureParameterIiv", 45, -1 },
+ { "glTextureParameterIuiv", 45, -1 },
+ { "glTextureParameteriv", 45, -1 },
+ { "glGetTextureLevelParameterfv", 45, -1 },
+ { "glGetTextureLevelParameteriv", 45, -1 },
+ { "glGetTextureParameterfv", 45, -1 },
+ { "glGetTextureParameterIiv", 45, -1 },
+ { "glGetTextureParameterIuiv", 45, -1 },
+ { "glGetTextureParameteriv", 45, -1 },
+ { "glCopyTextureSubImage1D", 45, -1 },
+ { "glCopyTextureSubImage2D", 45, -1 },
+ { "glCopyTextureSubImage3D", 45, -1 },
+ { "glGetTextureImage", 45, -1 },
+ { "glGetCompressedTextureImage", 45, -1 },
+ { "glCompressedTextureSubImage1D", 45, -1 },
+ { "glCompressedTextureSubImage2D", 45, -1 },
+ { "glCompressedTextureSubImage3D", 45, -1 },
+ { "glGenerateTextureMipmap", 45, -1 },
+ { "glTextureStorage2DMultisample", 45, -1 },
+ { "glTextureStorage3DMultisample", 45, -1 },
+ { "glTextureBuffer", 45, -1 },
+ { "glTextureBufferRange", 45, -1 },
+ { "glCreateVertexArrays", 45, -1 },
+ { "glDisableVertexArrayAttrib", 45, -1 },
+ { "glEnableVertexArrayAttrib", 45, -1 },
+ { "glVertexArrayElementBuffer", 45, -1 },
+ { "glVertexArrayVertexBuffer", 45, -1 },
+ { "glVertexArrayVertexBuffers", 45, -1 },
+ { "glVertexArrayAttribFormat", 45, -1 },
+ { "glVertexArrayAttribIFormat", 45, -1 },
+ { "glVertexArrayAttribLFormat", 45, -1 },
+ { "glVertexArrayAttribBinding", 45, -1 },
+ { "glVertexArrayBindingDivisor", 45, -1 },
+ { "glGetVertexArrayiv", 45, -1 },
+ { "glGetVertexArrayIndexediv", 45, -1 },
+ { "glGetVertexArrayIndexed64iv", 45, -1 },
+ { "glCreateSamplers", 45, -1 },
+ { "glCreateProgramPipelines", 45, -1 },
+ { "glCreateQueries", 45, -1 },
+ { "glGetQueryBufferObjectiv", 45, -1 },
+ { "glGetQueryBufferObjectuiv", 45, -1 },
+ { "glGetQueryBufferObjecti64v", 45, -1 },
+ { "glGetQueryBufferObjectui64v", 45, -1 },
+
/* GL_ARB_internalformat_query */
{ "glGetInternalformativ", 30, -1 },
+ /* GL_ARB_internalformat_query */
+ { "glGetInternalformati64v", 30, -1 },
+
/* GL_ARB_multi_bind */
{ "glBindBuffersBase", 44, -1 },
{ "glBindBuffersRange", 44, -1 },
{ "glDispatchCompute", 43, -1 },
{ "glDispatchComputeIndirect", 43, -1 },
+ /* GL_ARB_compute_variable_group_size */
+ { "glDispatchComputeGroupSizeARB", 43, -1 },
+
/* GL_EXT_polygon_offset_clamp */
{ "glPolygonOffsetClampEXT", 11, -1 },
{ "glGetTextureSubImage", 20, -1 },
{ "glGetCompressedTextureSubImage", 20, -1 },
+ /* GL_GREMEDY_string_marker */
+ { "glStringMarkerGREMEDY", 15, -1 },
+
+ /* GL_EXT_window_rectangles */
+ { "glWindowRectanglesEXT", 30, -1 },
+
+ /* GL_KHR_blend_equation_advanced */
+ { "glBlendBarrierKHR", 20, -1 },
+
+ /* GL_ARB_sparse_buffer */
+ { "glBufferPageCommitmentARB", 43, -1 },
+ { "glNamedBufferPageCommitmentARB", 43, -1 },
+
+ /* GL_ARB_bindless_texture */
+ { "glGetTextureHandleARB", 40, -1 },
+ { "glGetTextureSamplerHandleARB", 40, -1 },
+ { "glMakeTextureHandleResidentARB", 40, -1 },
+ { "glMakeTextureHandleNonResidentARB", 40, -1 },
+ { "glIsTextureHandleResidentARB", 40, -1 },
+ { "glGetImageHandleARB", 40, -1 },
+ { "glMakeImageHandleResidentARB", 40, -1 },
+ { "glMakeImageHandleNonResidentARB", 40, -1 },
+ { "glIsImageHandleResidentARB", 40, -1 },
+ { "glUniformHandleui64ARB", 40, -1 },
+ { "glUniformHandleui64vARB", 40, -1 },
+ { "glProgramUniformHandleui64ARB", 40, -1 },
+ { "glProgramUniformHandleui64vARB", 40, -1 },
+ { "glVertexAttribL1ui64ARB", 40, -1 },
+ { "glVertexAttribL1ui64vARB", 40, -1 },
+ { "glGetVertexAttribLui64vARB", 40, -1 },
+
+ /* GL_EXT_external_objects */
+ { "glGetUnsignedBytevEXT", 45, -1 },
+ { "glGetUnsignedBytei_vEXT", 45, -1 },
+ { "glDeleteMemoryObjectsEXT", 45, -1 },
+ { "glIsMemoryObjectEXT", 45, -1 },
+ { "glCreateMemoryObjectsEXT", 45, -1 },
+ { "glMemoryObjectParameterivEXT", 45, -1 },
+ { "glGetMemoryObjectParameterivEXT", 45, -1 },
+ { "glTexStorageMem2DEXT", 45, -1 },
+ { "glTexStorageMem2DMultisampleEXT", 45, -1 },
+ { "glTexStorageMem3DEXT", 45, -1 },
+ { "glTexStorageMem3DMultisampleEXT", 45, -1 },
+ { "glBufferStorageMemEXT", 45, -1 },
+ { "glTextureStorageMem2DEXT", 45, -1 },
+ { "glTextureStorageMem2DMultisampleEXT", 45, -1 },
+ { "glTextureStorageMem3DEXT", 45, -1 },
+ { "glTextureStorageMem3DMultisampleEXT", 45, -1 },
+ { "glNamedBufferStorageMemEXT", 45, -1 },
+ { "glTexStorageMem1DEXT", 45, -1 },
+ { "glTextureStorageMem1DEXT", 45, -1 },
+ { "glGenSemaphoresEXT", 45, -1 },
+ { "glDeleteSemaphoresEXT", 45, -1 },
+ { "glIsSemaphoreEXT", 45, -1 },
+ { "glSemaphoreParameterui64vEXT", 45, -1 },
+ { "glGetSemaphoreParameterui64vEXT", 45, -1 },
+ { "glWaitSemaphoreEXT", 45, -1 },
+ { "glSignalSemaphoreEXT", 45, -1 },
+
+ /* GL_EXT_external_objects_fd */
+ { "glImportMemoryFdEXT", 45, -1 },
+ { "glImportSemaphoreFdEXT", 45, -1 },
+
+ /* GL_ARB_gl_spirv */
+ { "glSpecializeShaderARB", 45, -1 },
+
+ /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+ { "glFramebufferFetchBarrierEXT", 20, -1 },
+
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 10, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 10, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 10, -1 },
+
+ /* GL_ARB_sample_locations */
+ { "glFramebufferSampleLocationsfvARB", 30, -1 },
+ { "glNamedFramebufferSampleLocationsfvARB", 30, -1 },
+ { "glEvaluateDepthValuesARB", 30, -1 },
+
+ /* GL_ARB_indirect_parameters */
+ { "glMultiDrawArraysIndirectCountARB", 11, -1 },
+ { "glMultiDrawElementsIndirectCountARB", 11, -1 },
+
+ /* GL_AMD_framebuffer_multisample_advanced */
+ { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
+ { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
+
{ NULL, 0, -1 }
};
const struct function gl_compatibility_functions_possible[] = {
- { "glBindVertexArrayAPPLE", 10, -1 },
- { "glGenVertexArraysAPPLE", 10, -1 },
{ "glBindRenderbufferEXT", 10, -1 },
{ "glBindFramebufferEXT", 10, -1 },
{ "glNewList", 10, _gloffset_NewList },
{ "glGetProgramLocalParameterfvARB", 10, -1 },
{ "glGetProgramivARB", 10, -1 },
{ "glGetProgramStringARB", 10, -1 },
- { "glPolygonOffsetEXT", 10, -1 },
{ "glColorPointerEXT", 10, -1 },
{ "glEdgeFlagPointerEXT", 10, -1 },
{ "glIndexPointerEXT", 10, -1 },
};
const struct function gl_core_functions_possible[] = {
- /* GL 3.1 */
- { "glTexBuffer", 31, -1 },
-
- /* GL 3.2 */
- { "glFramebufferTexture", 32, -1 },
+ /* GL_ARB_ES3_2_compatibility */
+ { "glPrimitiveBoundingBoxARB", 45, -1 },
+
+ /* GL_ARB_gpu_shader_int64 */
+ { "glUniform1i64ARB", 45, -1 },
+ { "glUniform2i64ARB", 45, -1 },
+ { "glUniform3i64ARB", 45, -1 },
+ { "glUniform4i64ARB", 45, -1 },
+ { "glUniform1ui64ARB", 45, -1 },
+ { "glUniform2ui64ARB", 45, -1 },
+ { "glUniform3ui64ARB", 45, -1 },
+ { "glUniform4ui64ARB", 45, -1 },
+ { "glUniform1i64vARB", 45, -1 },
+ { "glUniform2i64vARB", 45, -1 },
+ { "glUniform3i64vARB", 45, -1 },
+ { "glUniform4i64vARB", 45, -1 },
+ { "glUniform1ui64vARB", 45, -1 },
+ { "glUniform2ui64vARB", 45, -1 },
+ { "glUniform3ui64vARB", 45, -1 },
+ { "glUniform4ui64vARB", 45, -1 },
+ { "glGetUniformi64vARB", 45, -1 },
+ { "glGetUniformui64vARB", 45, -1 },
+ { "glGetnUniformi64vARB", 45, -1 },
+ { "glGetnUniformui64vARB", 45, -1 },
+ { "glProgramUniform1i64ARB", 45, -1 },
+ { "glProgramUniform2i64ARB", 45, -1 },
+ { "glProgramUniform3i64ARB", 45, -1 },
+ { "glProgramUniform4i64ARB", 45, -1 },
+ { "glProgramUniform1ui64ARB", 45, -1 },
+ { "glProgramUniform2ui64ARB", 45, -1 },
+ { "glProgramUniform3ui64ARB", 45, -1 },
+ { "glProgramUniform4ui64ARB", 45, -1 },
+ { "glProgramUniform1i64vARB", 45, -1 },
+ { "glProgramUniform2i64vARB", 45, -1 },
+ { "glProgramUniform3i64vARB", 45, -1 },
+ { "glProgramUniform4i64vARB", 45, -1 },
+ { "glProgramUniform1ui64vARB", 45, -1 },
+ { "glProgramUniform2ui64vARB", 45, -1 },
+ { "glProgramUniform3ui64vARB", 45, -1 },
+ { "glProgramUniform4ui64vARB", 45, -1 },
+
+ /* GL_ARB_gl_spirv */
+ { "glSpecializeShaderARB", 45, -1 },
- /* GL 4.0 */
- { "glGetSubroutineUniformLocation", 40, -1 },
- { "glGetSubroutineIndex", 40, -1 },
- { "glGetActiveSubroutineUniformiv", 40, -1 },
- { "glGetActiveSubroutineUniformName", 40, -1 },
- { "glGetActiveSubroutineName", 40, -1 },
- { "glUniformSubroutinesuiv", 40, -1 },
- { "glGetUniformSubroutineuiv", 40, -1 },
- { "glGetProgramStageiv", 40, -1 },
-
- /* GL 4.3 */
- { "glIsRenderbuffer", 43, -1 },
- { "glBindRenderbuffer", 43, -1 },
- { "glDeleteRenderbuffers", 43, -1 },
- { "glGenRenderbuffers", 43, -1 },
- { "glRenderbufferStorage", 43, -1 },
- { "glGetRenderbufferParameteriv", 43, -1 },
- { "glIsFramebuffer", 43, -1 },
- { "glBindFramebuffer", 43, -1 },
- { "glDeleteFramebuffers", 43, -1 },
- { "glGenFramebuffers", 43, -1 },
- { "glCheckFramebufferStatus", 43, -1 },
- { "glFramebufferTexture1D", 43, -1 },
- { "glFramebufferTexture2D", 43, -1 },
- { "glFramebufferTexture3D", 43, -1 },
- { "glFramebufferRenderbuffer", 43, -1 },
- { "glGetFramebufferAttachmentParameteriv", 43, -1 },
- { "glGenerateMipmap", 43, -1 },
- { "glBlitFramebuffer", 43, -1 },
- { "glRenderbufferStorageMultisample", 43, -1 },
- { "glFramebufferTextureLayer", 43, -1 },
- { "glMapBufferRange", 43, -1 },
- { "glFlushMappedBufferRange", 43, -1 },
- { "glBindVertexArray", 43, -1 },
- { "glDeleteVertexArrays", 43, -1 },
- { "glGenVertexArrays", 43, -1 },
- { "glIsVertexArray", 43, -1 },
- { "glGetUniformIndices", 43, -1 },
- { "glGetActiveUniformsiv", 43, -1 },
- { "glGetActiveUniformName", 43, -1 },
- { "glGetUniformBlockIndex", 43, -1 },
- { "glGetActiveUniformBlockiv", 43, -1 },
- { "glGetActiveUniformBlockName", 43, -1 },
- { "glUniformBlockBinding", 43, -1 },
- { "glCopyBufferSubData", 43, -1 },
- { "glDrawElementsBaseVertex", 43, -1 },
- { "glDrawRangeElementsBaseVertex", 43, -1 },
- { "glDrawElementsInstancedBaseVertex", 43, -1 },
- { "glMultiDrawElementsBaseVertex", 43, -1 },
- { "glProvokingVertex", 43, -1 },
- { "glFenceSync", 43, -1 },
- { "glIsSync", 43, -1 },
- { "glDeleteSync", 43, -1 },
- { "glClientWaitSync", 43, -1 },
- { "glWaitSync", 43, -1 },
- { "glGetInteger64v", 43, -1 },
- { "glGetSynciv", 43, -1 },
- { "glTexImage2DMultisample", 43, -1 },
- { "glTexImage3DMultisample", 43, -1 },
- { "glGetMultisamplefv", 43, -1 },
- { "glSampleMaski", 43, -1 },
- { "glBlendEquationiARB", 43, -1 },
- { "glBlendEquationSeparateiARB", 43, -1 },
- { "glBlendFunciARB", 43, -1 },
- { "glBlendFuncSeparateiARB", 43, -1 },
- { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
-// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
-// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
- { "glBindFragDataLocationIndexed", 43, -1 },
- { "glGetFragDataIndex", 43, -1 },
- { "glGenSamplers", 43, -1 },
- { "glDeleteSamplers", 43, -1 },
- { "glIsSampler", 43, -1 },
- { "glBindSampler", 43, -1 },
- { "glSamplerParameteri", 43, -1 },
- { "glSamplerParameteriv", 43, -1 },
- { "glSamplerParameterf", 43, -1 },
- { "glSamplerParameterfv", 43, -1 },
- { "glSamplerParameterIiv", 43, -1 },
- { "glSamplerParameterIuiv", 43, -1 },
- { "glGetSamplerParameteriv", 43, -1 },
- { "glGetSamplerParameterIiv", 43, -1 },
- { "glGetSamplerParameterfv", 43, -1 },
- { "glGetSamplerParameterIuiv", 43, -1 },
- { "glQueryCounter", 43, -1 },
- { "glGetQueryObjecti64v", 43, -1 },
- { "glGetQueryObjectui64v", 43, -1 },
- { "glVertexP2ui", 43, -1 },
- { "glVertexP2uiv", 43, -1 },
- { "glVertexP3ui", 43, -1 },
- { "glVertexP3uiv", 43, -1 },
- { "glVertexP4ui", 43, -1 },
- { "glVertexP4uiv", 43, -1 },
- { "glTexCoordP1ui", 43, -1 },
- { "glTexCoordP1uiv", 43, -1 },
- { "glTexCoordP2ui", 43, -1 },
- { "glTexCoordP2uiv", 43, -1 },
- { "glTexCoordP3ui", 43, -1 },
- { "glTexCoordP3uiv", 43, -1 },
- { "glTexCoordP4ui", 43, -1 },
- { "glTexCoordP4uiv", 43, -1 },
- { "glMultiTexCoordP1ui", 43, -1 },
- { "glMultiTexCoordP1uiv", 43, -1 },
- { "glMultiTexCoordP2ui", 43, -1 },
- { "glMultiTexCoordP2uiv", 43, -1 },
- { "glMultiTexCoordP3ui", 43, -1 },
- { "glMultiTexCoordP3uiv", 43, -1 },
- { "glMultiTexCoordP4ui", 43, -1 },
- { "glMultiTexCoordP4uiv", 43, -1 },
- { "glNormalP3ui", 43, -1 },
- { "glNormalP3uiv", 43, -1 },
- { "glColorP3ui", 43, -1 },
- { "glColorP3uiv", 43, -1 },
- { "glColorP4ui", 43, -1 },
- { "glColorP4uiv", 43, -1 },
- { "glVertexAttribP1ui", 43, -1 },
- { "glVertexAttribP1uiv", 43, -1 },
- { "glVertexAttribP2ui", 43, -1 },
- { "glVertexAttribP2uiv", 43, -1 },
- { "glVertexAttribP3ui", 43, -1 },
- { "glVertexAttribP3uiv", 43, -1 },
- { "glVertexAttribP4ui", 43, -1 },
- { "glVertexAttribP4uiv", 43, -1 },
- { "glDrawArraysIndirect", 43, -1 },
- { "glDrawElementsIndirect", 43, -1 },
-
- { "glUniform1d", 40, -1 },
- { "glUniform2d", 40, -1 },
- { "glUniform3d", 40, -1 },
- { "glUniform4d", 40, -1 },
- { "glUniform1dv", 40, -1 },
- { "glUniform2dv", 40, -1 },
- { "glUniform3dv", 40, -1 },
- { "glUniform4dv", 40, -1 },
- { "glUniformMatrix2dv", 40, -1 },
- { "glUniformMatrix3dv", 40, -1 },
- { "glUniformMatrix4dv", 40, -1 },
- { "glUniformMatrix2x3dv", 40, -1 },
- { "glUniformMatrix2x4dv", 40, -1 },
- { "glUniformMatrix3x2dv", 40, -1 },
- { "glUniformMatrix3x4dv", 40, -1 },
- { "glUniformMatrix4x2dv", 40, -1 },
- { "glUniformMatrix4x3dv", 40, -1 },
- { "glGetUniformdv", 43, -1 },
-
- { "glBindTransformFeedback", 43, -1 },
- { "glDeleteTransformFeedbacks", 43, -1 },
- { "glGenTransformFeedbacks", 43, -1 },
- { "glIsTransformFeedback", 43, -1 },
- { "glPauseTransformFeedback", 43, -1 },
- { "glResumeTransformFeedback", 43, -1 },
- { "glDrawTransformFeedback", 43, -1 },
- { "glDrawTransformFeedbackStream", 43, -1 },
- { "glBeginQueryIndexed", 43, -1 },
- { "glEndQueryIndexed", 43, -1 },
- { "glGetQueryIndexediv", 43, -1 },
- { "glReleaseShaderCompiler", 43, -1 },
- { "glShaderBinary", 43, -1 },
- { "glGetShaderPrecisionFormat", 43, -1 },
- { "glDepthRangef", 43, -1 },
- { "glClearDepthf", 43, -1 },
- { "glGetProgramBinary", 43, -1 },
- { "glProgramBinary", 43, -1 },
- { "glProgramParameteri", 43, -1 },
- { "glUseProgramStages", 43, -1 },
- { "glActiveShaderProgram", 43, -1 },
- { "glCreateShaderProgramv", 43, -1 },
- { "glBindProgramPipeline", 43, -1 },
- { "glDeleteProgramPipelines", 43, -1 },
- { "glGenProgramPipelines", 43, -1 },
- { "glIsProgramPipeline", 43, -1 },
- { "glGetProgramPipelineiv", 43, -1 },
- { "glProgramUniform1i", 43, -1 },
- { "glProgramUniform1iv", 43, -1 },
- { "glProgramUniform1f", 43, -1 },
- { "glProgramUniform1fv", 43, -1 },
- { "glProgramUniform1d", 40, -1 },
- { "glProgramUniform1dv", 40, -1 },
- { "glProgramUniform1ui", 43, -1 },
- { "glProgramUniform1uiv", 43, -1 },
- { "glProgramUniform2i", 43, -1 },
- { "glProgramUniform2iv", 43, -1 },
- { "glProgramUniform2f", 43, -1 },
- { "glProgramUniform2fv", 43, -1 },
- { "glProgramUniform2d", 40, -1 },
- { "glProgramUniform2dv", 40, -1 },
- { "glProgramUniform2ui", 43, -1 },
- { "glProgramUniform2uiv", 43, -1 },
- { "glProgramUniform3i", 43, -1 },
- { "glProgramUniform3iv", 43, -1 },
- { "glProgramUniform3f", 43, -1 },
- { "glProgramUniform3fv", 43, -1 },
- { "glProgramUniform3d", 40, -1 },
- { "glProgramUniform3dv", 40, -1 },
- { "glProgramUniform3ui", 43, -1 },
- { "glProgramUniform3uiv", 43, -1 },
- { "glProgramUniform4i", 43, -1 },
- { "glProgramUniform4iv", 43, -1 },
- { "glProgramUniform4f", 43, -1 },
- { "glProgramUniform4fv", 43, -1 },
- { "glProgramUniform4d", 40, -1 },
- { "glProgramUniform4dv", 40, -1 },
- { "glProgramUniform4ui", 43, -1 },
- { "glProgramUniform4uiv", 43, -1 },
- { "glProgramUniformMatrix2fv", 43, -1 },
- { "glProgramUniformMatrix3fv", 43, -1 },
- { "glProgramUniformMatrix4fv", 43, -1 },
- { "glProgramUniformMatrix2dv", 40, -1 },
- { "glProgramUniformMatrix3dv", 40, -1 },
- { "glProgramUniformMatrix4dv", 40, -1 },
- { "glProgramUniformMatrix2x3fv", 43, -1 },
- { "glProgramUniformMatrix3x2fv", 43, -1 },
- { "glProgramUniformMatrix2x4fv", 43, -1 },
- { "glProgramUniformMatrix4x2fv", 43, -1 },
- { "glProgramUniformMatrix3x4fv", 43, -1 },
- { "glProgramUniformMatrix4x3fv", 43, -1 },
- { "glProgramUniformMatrix2x3dv", 40, -1 },
- { "glProgramUniformMatrix3x2dv", 40, -1 },
- { "glProgramUniformMatrix2x4dv", 40, -1 },
- { "glProgramUniformMatrix4x2dv", 40, -1 },
- { "glProgramUniformMatrix3x4dv", 40, -1 },
- { "glProgramUniformMatrix4x3dv", 40, -1 },
- { "glValidateProgramPipeline", 43, -1 },
- { "glGetProgramPipelineInfoLog", 43, -1 },
-
- { "glVertexAttribL1d", 41, -1 },
- { "glVertexAttribL2d", 41, -1 },
- { "glVertexAttribL3d", 41, -1 },
- { "glVertexAttribL4d", 41, -1 },
- { "glVertexAttribL1dv", 41, -1 },
- { "glVertexAttribL2dv", 41, -1 },
- { "glVertexAttribL3dv", 41, -1 },
- { "glVertexAttribL4dv", 41, -1 },
- { "glVertexAttribLPointer", 41, -1 },
- { "glGetVertexAttribLdv", 41, -1 },
- { "glViewportArrayv", 43, -1 },
- { "glViewportIndexedf", 43, -1 },
- { "glViewportIndexedfv", 43, -1 },
- { "glScissorArrayv", 43, -1 },
- { "glScissorIndexed", 43, -1 },
- { "glScissorIndexedv", 43, -1 },
- { "glDepthRangeArrayv", 43, -1 },
- { "glDepthRangeIndexed", 43, -1 },
-
-// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
-
- { "glDrawArraysInstancedBaseInstance", 43, -1 },
- { "glDrawElementsInstancedBaseInstance", 43, -1 },
- { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
- { "glDrawTransformFeedbackInstanced", 43, -1 },
- { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
- { "glGetActiveAtomicCounterBufferiv", 43, -1 },
- { "glBindImageTexture", 43, -1 },
- { "glMemoryBarrier", 43, -1 },
- { "glTexStorage1D", 43, -1 },
- { "glTexStorage2D", 43, -1 },
- { "glTexStorage3D", 43, -1 },
- { "glTextureStorage1DEXT", 43, -1 },
- { "glTextureStorage2DEXT", 43, -1 },
- { "glTextureStorage3DEXT", 43, -1 },
- { "glClearBufferData", 43, -1 },
- { "glClearBufferSubData", 43, -1 },
-// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
-// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
- { "glCopyImageSubData", 43, -1 },
- { "glTextureView", 43, -1 },
- { "glBindVertexBuffer", 43, -1 },
- { "glVertexAttribFormat", 43, -1 },
- { "glVertexAttribIFormat", 43, -1 },
- { "glVertexAttribBinding", 43, -1 },
- { "glVertexBindingDivisor", 43, -1 },
-// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
-// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
-// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
-// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
-// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
- { "glInvalidateTexSubImage", 43, -1 },
- { "glInvalidateTexImage", 43, -1 },
- { "glInvalidateBufferSubData", 43, -1 },
- { "glInvalidateBufferData", 43, -1 },
- { "glInvalidateFramebuffer", 43, -1 },
- { "glInvalidateSubFramebuffer", 43, -1 },
- { "glMultiDrawArraysIndirect", 43, -1 },
- { "glMultiDrawElementsIndirect", 43, -1 },
- { "glGetProgramInterfaceiv", 43, -1 },
- { "glGetProgramResourceIndex", 43, -1 },
- { "glGetProgramResourceName", 43, -1 },
- { "glGetProgramResourceiv", 43, -1 },
- { "glGetProgramResourceLocation", 43, -1 },
- { "glGetProgramResourceLocationIndex", 43, -1 },
-// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
- { "glTexBufferRange", 43, -1 },
-// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
- { "glTexStorage2DMultisample", 43, -1 },
- { "glTexStorage3DMultisample", 43, -1 },
-// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
-// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
-
-/* GL 4.5 */
- { "glMemoryBarrierByRegion", 45, -1 },
-
- /* GL_ARB_direct_state_access */
- { "glCreateTransformFeedbacks", 45, -1 },
- { "glTransformFeedbackBufferBase", 45, -1 },
- { "glTransformFeedbackBufferRange", 45, -1 },
- { "glGetTransformFeedbackiv", 45, -1 },
- { "glGetTransformFeedbacki_v", 45, -1 },
- { "glGetTransformFeedbacki64_v", 45, -1 },
- { "glCreateBuffers", 45, -1 },
- { "glNamedBufferStorage", 45, -1 },
- { "glNamedBufferData", 45, -1 },
- { "glNamedBufferSubData", 45, -1 },
- { "glCopyNamedBufferSubData", 45, -1 },
- { "glClearNamedBufferData", 45, -1 },
- { "glClearNamedBufferSubData", 45, -1 },
- { "glMapNamedBuffer", 45, -1 },
- { "glMapNamedBufferRange", 45, -1 },
- { "glUnmapNamedBuffer", 45, -1 },
- { "glFlushMappedNamedBufferRange", 45, -1 },
- { "glGetNamedBufferParameteriv", 45, -1 },
- { "glGetNamedBufferParameteri64v", 45, -1 },
- { "glGetNamedBufferPointerv", 45, -1 },
- { "glGetNamedBufferSubData", 45, -1 },
- { "glCreateFramebuffers", 45, -1 },
- { "glNamedFramebufferRenderbuffer", 45, -1 },
- { "glNamedFramebufferParameteri", 45, -1 },
- { "glNamedFramebufferTexture", 45, -1 },
- { "glNamedFramebufferTextureLayer", 45, -1 },
- { "glNamedFramebufferDrawBuffer", 45, -1 },
- { "glNamedFramebufferDrawBuffers", 45, -1 },
- { "glNamedFramebufferReadBuffer", 45, -1 },
- { "glInvalidateNamedFramebufferSubData", 45, -1 },
- { "glInvalidateNamedFramebufferData", 45, -1 },
- { "glClearNamedFramebufferiv", 45, -1 },
- { "glClearNamedFramebufferuiv", 45, -1 },
- { "glClearNamedFramebufferfv", 45, -1 },
- { "glClearNamedFramebufferfi", 45, -1 },
- { "glBlitNamedFramebuffer", 45, -1 },
- { "glCheckNamedFramebufferStatus", 45, -1 },
- { "glGetNamedFramebufferParameteriv", 45, -1 },
- { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
- { "glCreateRenderbuffers", 45, -1 },
- { "glNamedRenderbufferStorage", 45, -1 },
- { "glNamedRenderbufferStorageMultisample", 45, -1 },
- { "glGetNamedRenderbufferParameteriv", 45, -1 },
- { "glCreateTextures", 45, -1 },
- { "glTextureStorage1D", 45, -1 },
- { "glTextureStorage2D", 45, -1 },
- { "glTextureStorage3D", 45, -1 },
- { "glTextureSubImage1D", 45, -1 },
- { "glTextureSubImage2D", 45, -1 },
- { "glTextureSubImage3D", 45, -1 },
- { "glBindTextureUnit", 45, -1 },
- { "glTextureParameterf", 45, -1 },
- { "glTextureParameterfv", 45, -1 },
- { "glTextureParameteri", 45, -1 },
- { "glTextureParameterIiv", 45, -1 },
- { "glTextureParameterIuiv", 45, -1 },
- { "glTextureParameteriv", 45, -1 },
- { "glGetTextureLevelParameterfv", 45, -1 },
- { "glGetTextureLevelParameteriv", 45, -1 },
- { "glGetTextureParameterfv", 45, -1 },
- { "glGetTextureParameterIiv", 45, -1 },
- { "glGetTextureParameterIuiv", 45, -1 },
- { "glGetTextureParameteriv", 45, -1 },
- { "glCopyTextureSubImage1D", 45, -1 },
- { "glCopyTextureSubImage2D", 45, -1 },
- { "glCopyTextureSubImage3D", 45, -1 },
- { "glGetTextureImage", 45, -1 },
- { "glGetCompressedTextureImage", 45, -1 },
- { "glCompressedTextureSubImage1D", 45, -1 },
- { "glCompressedTextureSubImage2D", 45, -1 },
- { "glCompressedTextureSubImage3D", 45, -1 },
- { "glGenerateTextureMipmap", 45, -1 },
- { "glTextureStorage2DMultisample", 45, -1 },
- { "glTextureStorage3DMultisample", 45, -1 },
- { "glTextureBuffer", 45, -1 },
- { "glTextureBufferRange", 45, -1 },
- { "glCreateVertexArrays", 45, -1 },
- { "glDisableVertexArrayAttrib", 45, -1 },
- { "glEnableVertexArrayAttrib", 45, -1 },
- { "glVertexArrayElementBuffer", 45, -1 },
- { "glVertexArrayVertexBuffer", 45, -1 },
- { "glVertexArrayVertexBuffers", 45, -1 },
- { "glVertexArrayAttribFormat", 45, -1 },
- { "glVertexArrayAttribIFormat", 45, -1 },
- { "glVertexArrayAttribLFormat", 45, -1 },
- { "glVertexArrayAttribBinding", 45, -1 },
- { "glVertexArrayBindingDivisor", 45, -1 },
- { "glGetVertexArrayiv", 45, -1 },
- { "glGetVertexArrayIndexediv", 45, -1 },
- { "glGetVertexArrayIndexed64iv", 45, -1 },
- { "glCreateSamplers", 45, -1 },
- { "glCreateProgramPipelines", 45, -1 },
- { "glCreateQueries", 45, -1 },
- { "glGetQueryBufferObjectiv", 45, -1 },
- { "glGetQueryBufferObjectuiv", 45, -1 },
- { "glGetQueryBufferObjecti64v", 45, -1 },
- { "glGetQueryBufferObjectui64v", 45, -1 },
-
- { NULL, 0, -1 }
-};
+ { NULL, 0, -1 }
+};
const struct function gles11_functions_possible[] = {
{ "glActiveTexture", 11, _gloffset_ActiveTexture },
{ "glGetLightxv", 11, -1 },
{ "glGetMaterialfv", 11, _gloffset_GetMaterialfv },
{ "glGetMaterialxv", 11, -1 },
- { "glGetPointerv", 11, _gloffset_GetPointerv },
+ // We check for the aliased -KHR version in GLES 1.1
+// { "glGetPointerv", 11, _gloffset_GetPointerv },
{ "glGetRenderbufferParameterivOES", 11, -1 },
{ "glGetString", 11, _gloffset_GetString },
{ "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv },
{ "glGetDebugMessageLogKHR", 11, -1 },
{ "glGetObjectLabelKHR", 11, -1 },
{ "glGetObjectPtrLabelKHR", 11, -1 },
+ { "glGetPointervKHR", 11, _gloffset_GetPointerv },
{ "glObjectLabelKHR", 11, -1 },
{ "glObjectPtrLabelKHR", 11, -1 },
+ /* GL_EXT_polygon_offset_clamp */
+ { "glPolygonOffsetClampEXT", 11, -1 },
+
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 20, -1 },
+
{ NULL, 0, -1 }
};
{ "glValidateProgramPipelineEXT", 20, -1 },
{ "glGetProgramPipelineInfoLogEXT", 20, -1 },
+ /* GL_AMD_performance_monitor */
+ { "glGetPerfMonitorGroupsAMD", 20, -1 },
+ { "glGetPerfMonitorCountersAMD", 20, -1 },
+ { "glGetPerfMonitorGroupStringAMD", 20, -1 },
+ { "glGetPerfMonitorCounterStringAMD", 20, -1 },
+ { "glGetPerfMonitorCounterInfoAMD", 20, -1 },
+ { "glGenPerfMonitorsAMD", 20, -1 },
+ { "glDeletePerfMonitorsAMD", 20, -1 },
+ { "glSelectPerfMonitorCountersAMD", 20, -1 },
+ { "glBeginPerfMonitorAMD", 20, -1 },
+ { "glEndPerfMonitorAMD", 20, -1 },
+ { "glGetPerfMonitorCounterDataAMD", 20, -1 },
+
/* GL_INTEL_performance_query */
{ "glGetFirstPerfQueryIdINTEL", 20, -1 },
{ "glGetNextPerfQueryIdINTEL", 20, -1 },
{ "glGetDebugMessageLogKHR", 20, -1 },
{ "glGetObjectLabelKHR", 20, -1 },
{ "glGetObjectPtrLabelKHR", 20, -1 },
+ { "glGetPointervKHR", 20, -1 },
{ "glObjectLabelKHR", 20, -1 },
{ "glObjectPtrLabelKHR", 20, -1 },
+ /* GL_EXT_polygon_offset_clamp */
+ { "glPolygonOffsetClampEXT", 11, -1 },
+
+ /* GL_KHR_robustness */
+ { "glGetGraphicsResetStatusKHR", 20, -1 },
+ { "glReadnPixelsKHR", 20, -1 },
+ { "glGetnUniformfvKHR", 20, -1 },
+ { "glGetnUniformivKHR", 20, -1 },
+ { "glGetnUniformuivKHR", 20, -1 },
+
+ /* GL_KHR_blend_equation_advanced */
+ { "glBlendBarrierKHR", 20, -1 },
+
+ /* GL_EXT_occlusion_query_boolean */
+ { "glGenQueriesEXT", 20, -1 },
+ { "glDeleteQueriesEXT", 20, -1 },
+ { "glIsQueryEXT", 20, -1 },
+ { "glBeginQueryEXT", 20, -1 },
+ { "glEndQueryEXT", 20, -1 },
+ { "glGetQueryivEXT", 20, -1 },
+ { "glGetQueryObjectivEXT", 20, -1 },
+ { "glGetQueryObjectuivEXT", 20, -1 },
+
+ /* GL_EXT_disjoint_timer_query */
+ { "glGetQueryObjecti64vEXT", 20, -1 },
+ { "glGetQueryObjectui64vEXT", 20, -1 },
+ { "glQueryCounterEXT", 20, -1 },
+
+ /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+ { "glFramebufferFetchBarrierEXT", 20, -1 },
+
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 20, -1 },
+
{ NULL, 0, -1 }
};
const struct function gles3_functions_possible[] = {
- { "glBeginQuery", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glBeginQuery", 30, -1 },
{ "glBeginTransformFeedback", 30, -1 },
{ "glBindBufferBase", 30, -1 },
{ "glBindBufferRange", 30, -1 },
{ "glCopyBufferSubData", 30, -1 },
// We check for the aliased -OES version in GLES 2
// { "glCopyTexSubImage3D", 30, -1 },
- { "glDeleteQueries", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glDeleteQueries", 30, -1 },
{ "glDeleteSamplers", 30, -1 },
{ "glDeleteSync", 30, -1 },
{ "glDeleteTransformFeedbacks", 30, -1 },
// { "glDrawBuffers", 30, -1 },
{ "glDrawElementsInstanced", 30, -1 },
{ "glDrawRangeElements", 30, -1 },
- { "glEndQuery", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glEndQuery", 30, -1 },
{ "glEndTransformFeedback", 30, -1 },
{ "glFenceSync", 30, -1 },
// We check for the aliased -EXT version in GLES 2
// { "glFlushMappedBufferRange", 30, -1 },
{ "glFramebufferTextureLayer", 30, -1 },
- { "glGenQueries", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glGenQueries", 30, -1 },
{ "glGenSamplers", 30, -1 },
{ "glGenTransformFeedbacks", 30, -1 },
// We check for the aliased -OES version in GLES 2
{ "glGetInteger64v", 30, -1 },
{ "glGetIntegeri_v", 30, -1 },
{ "glGetInternalformativ", 30, -1 },
+ { "glGetInternalformati64v", 30, -1 },
// glGetProgramBinary aliases glGetProgramBinaryOES in GLES 2
- { "glGetQueryiv", 30, -1 },
- { "glGetQueryObjectuiv", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glGetQueryiv", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glGetQueryObjectuiv", 30, -1 },
{ "glGetSamplerParameterfv", 30, -1 },
{ "glGetSamplerParameteriv", 30, -1 },
{ "glGetStringi", 30, -1 },
{ "glGetVertexAttribIuiv", 30, -1 },
{ "glInvalidateFramebuffer", 30, -1 },
{ "glInvalidateSubFramebuffer", 30, -1 },
- { "glIsQuery", 30, -1 },
+ // We check for the aliased -EXT version in GLES 2
+ // { "glIsQuery", 30, -1 },
{ "glIsSampler", 30, -1 },
{ "glIsSync", 30, -1 },
{ "glIsTransformFeedback", 30, -1 },
{ "glGetFragDataIndexEXT", 30, -1 },
{ "glBindFragDataLocationEXT", 30, -1 },
+ /* GL_OES_texture_border_clamp */
+ { "glTexParameterIivOES", 30, -1 },
+ { "glTexParameterIuivOES", 30, -1 },
+ { "glGetTexParameterIivOES", 30, -1 },
+ { "glGetTexParameterIuivOES", 30, -1 },
+ { "glSamplerParameterIivOES", 30, -1 },
+ { "glSamplerParameterIuivOES", 30, -1 },
+ { "glGetSamplerParameterIivOES", 30, -1 },
+ { "glGetSamplerParameterIuivOES", 30, -1 },
+
+ /* GL_OES_texture_buffer */
+ { "glTexBufferOES", 31, -1 },
+ { "glTexBufferRangeOES", 31, -1 },
+
+ /* GL_OES_sample_shading */
+ { "glMinSampleShadingOES", 30, -1 },
+
+ /* GL_OES_copy_image */
+ { "glCopyImageSubDataOES", 30, -1 },
+
+ /* GL_OES_draw_buffers_indexed */
+ { "glBlendFunciOES", 30, -1 },
+ { "glBlendFuncSeparateiOES", 30, -1 },
+ { "glBlendEquationiOES", 30, -1 },
+ { "glBlendEquationSeparateiOES", 30, -1 },
+ { "glColorMaskiOES", 30, -1 },
+ { "glEnableiOES", 30, -1 },
+ { "glDisableiOES", 30, -1 },
+ { "glIsEnablediOES", 30, -1 },
+
+ /* GL_EXT_base_instance */
+ { "glDrawArraysInstancedBaseInstanceEXT", 30, -1 },
+ { "glDrawElementsInstancedBaseInstanceEXT", 30, -1 },
+ { "glDrawElementsInstancedBaseVertexBaseInstanceEXT", 30, -1 },
+
+ /* GL_EXT_window_rectangles */
+ { "glWindowRectanglesEXT", 30, -1 },
+
+ /* GL_AMD_framebuffer_multisample_advanced */
+ { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
+ { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
+
{ NULL, 0, -1 }
};
/* GL_OES_texture_storage_multisample_2d_array */
{ "glTexStorage3DMultisampleOES", 31, -1 },
+ /* GL_OES_texture_view */
+ { "glTextureViewOES", 31, -1 },
+
/* GL_EXT_buffer_storage */
{ "glBufferStorageEXT", 31, -1 },
/* GL_EXT_blend_func_extended */
{ "glGetProgramResourceLocationIndexEXT", 31, -1 },
+ /* GL_OES_geometry_shader */
+ { "glFramebufferTextureOES", 31, -1},
+
+ /* GL_EXT_geometry_shader */
+ // We check for the aliased OES version above
+ // { "glFramebufferTextureEXT", 31, -1},
+
+ /* GL_OES_tessellation_shader */
+ { "glPatchParameteriOES", 31, -1 },
+
+ /* GL_OES_primitive_bound_box */
+ { "glPrimitiveBoundingBoxOES", 31, -1 },
+
+ /* GL_OES_viewport_array */
+ { "glViewportArrayvOES", 31, -1 },
+ { "glViewportIndexedfOES", 31, -1 },
+ { "glViewportIndexedfvOES", 31, -1 },
+ { "glScissorArrayvOES", 31, -1 },
+ { "glScissorIndexedOES", 31, -1 },
+ { "glScissorIndexedvOES", 31, -1 },
+ { "glDepthRangeArrayfvOES", 31, -1 },
+ { "glDepthRangeIndexedfOES", 31, -1 },
+ { "glGetFloati_vOES", 31, -1 },
+
+ /* GL_ARB_sample_locations */
+ { "glFramebufferSampleLocationsfvARB", 31, -1 },
+ { "glNamedFramebufferSampleLocationsfvARB", 31, -1 },
+ { "glEvaluateDepthValuesARB", 31, -1 },
+
{ NULL, 0, -1 },
};