{ "glImportMemoryFdEXT", 45, -1 },
{ "glImportSemaphoreFdEXT", 45, -1 },
+ /* GL_ARB_gl_spirv */
+ { "glSpecializeShaderARB", 45, -1 },
+
+ /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+ { "glFramebufferFetchBarrierEXT", 20, -1 },
+
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 10, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 10, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 10, -1 },
+
+ /* GL_ARB_sample_locations */
+ { "glFramebufferSampleLocationsfvARB", 30, -1 },
+ { "glNamedFramebufferSampleLocationsfvARB", 30, -1 },
+ { "glEvaluateDepthValuesARB", 30, -1 },
+
{ NULL, 0, -1 }
};
{ "glGetProgramLocalParameterfvARB", 10, -1 },
{ "glGetProgramivARB", 10, -1 },
{ "glGetProgramStringARB", 10, -1 },
- { "glPolygonOffsetEXT", 10, -1 },
{ "glColorPointerEXT", 10, -1 },
{ "glEdgeFlagPointerEXT", 10, -1 },
{ "glIndexPointerEXT", 10, -1 },
{ "glProgramUniform3ui64vARB", 45, -1 },
{ "glProgramUniform4ui64vARB", 45, -1 },
+ /* GL_ARB_gl_spirv */
+ { "glSpecializeShaderARB", 45, -1 },
+
{ NULL, 0, -1 }
};
/* GL_EXT_polygon_offset_clamp */
{ "glPolygonOffsetClampEXT", 11, -1 },
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 20, -1 },
+
{ NULL, 0, -1 }
};
{ "glGetQueryObjectivEXT", 20, -1 },
{ "glGetQueryObjectuivEXT", 20, -1 },
+ /* GL_EXT_disjoint_timer_query */
+ { "glGetQueryObjecti64vEXT", 20, -1 },
+ { "glGetQueryObjectui64vEXT", 20, -1 },
+ { "glQueryCounterEXT", 20, -1 },
+
+ /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+ { "glFramebufferFetchBarrierEXT", 20, -1 },
+
+ /* GL_NV_conservative_raster */
+ { "glSubpixelPrecisionBiasNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_dilate */
+ { "glConservativeRasterParameterfNV", 20, -1 },
+
+ /* GL_NV_conservative_raster_pre_snap_triangles */
+ { "glConservativeRasterParameteriNV", 20, -1 },
+
{ NULL, 0, -1 }
};
/* GL_OES_texture_storage_multisample_2d_array */
{ "glTexStorage3DMultisampleOES", 31, -1 },
+ /* GL_OES_texture_view */
+ { "glTextureViewOES", 31, -1 },
+
/* GL_EXT_buffer_storage */
{ "glBufferStorageEXT", 31, -1 },
{ "glDepthRangeIndexedfOES", 31, -1 },
{ "glGetFloati_vOES", 31, -1 },
+ /* GL_ARB_sample_locations */
+ { "glFramebufferSampleLocationsfvARB", 31, -1 },
+ { "glNamedFramebufferSampleLocationsfvARB", 31, -1 },
+ { "glEvaluateDepthValuesARB", 31, -1 },
+
{ NULL, 0, -1 },
};