{ "glEnableVertexAttribArray", -1 },
{ "glFinish", _gloffset_Finish },
{ "glFlush", _gloffset_Flush },
+ { "glFlushMappedBufferRangeEXT", -1 },
{ "glFramebufferRenderbuffer", -1 },
{ "glFramebufferTexture2D", -1 },
{ "glFramebufferTexture3DOES", -1 },
{ "glLineWidth", _gloffset_LineWidth },
{ "glLinkProgram", -1 },
{ "glMapBufferOES", -1 },
+ { "glMapBufferRangeEXT", -1 },
{ "glMultiDrawArraysEXT", -1 },
{ "glMultiDrawElementsEXT", -1 },
{ "glPixelStorei", _gloffset_PixelStorei },