mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
[mesa.git] / src / mesa / main / tests / enum_strings.cpp
index 66ff4ec6e7de3b4771f656ede3c928d36fe10ccb..84c11954f440f38b736b238bf7faa041aebc118e 100644 (file)
@@ -39,13 +39,13 @@ TEST(EnumStrings, LookUpByNumber)
 {
    for (unsigned i = 0; everything[i].name != NULL; i++) {
       EXPECT_STREQ(everything[i].name,
-                  _mesa_lookup_enum_by_nr(everything[i].value));
+                  _mesa_enum_to_string(everything[i].value));
    }
 }
 
 TEST(EnumStrings, LookUpUnknownNumber)
 {
-   EXPECT_STRCASEEQ("0xEEEE", _mesa_lookup_enum_by_nr(0xEEEE));
+   EXPECT_STRCASEEQ("0xEEEE", _mesa_enum_to_string(0xEEEE));
 }
 
 /* Please type the name and the value.  This makes it easier to detect
@@ -787,6 +787,7 @@ const struct enum_info everything[] = {
    { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
    { 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
    { 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
+   { 0x826E, "GL_MAX_UNIFORM_LOCATIONS" },
    { 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" },
    { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
    { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },
@@ -1115,14 +1116,6 @@ const struct enum_info everything[] = {
    { 0x8758, "GL_PACK_INVERT_MESA" },
    { 0x8764, "GL_BUFFER_SIZE" },
    { 0x8765, "GL_BUFFER_USAGE" },
-   { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },
-   { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" },
-   { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" },
-   { 0x8778, "GL_BUMP_TEX_UNITS_ATI" },
-   { 0x8779, "GL_DUDV_ATI" },
-   { 0x877A, "GL_DU8DV8_ATI" },
-   { 0x877B, "GL_BUMP_ENVMAP_ATI" },
-   { 0x877C, "GL_BUMP_TARGET_ATI" },
    { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" },
    { 0x87FF, "GL_PROGRAM_BINARY_FORMATS" },
    { 0x8800, "GL_STENCIL_BACK_FUNC" },
@@ -1753,6 +1746,10 @@ const struct enum_info everything[] = {
    { 0x8E14, "GL_QUERY_NO_WAIT" },
    { 0x8E15, "GL_QUERY_BY_REGION_WAIT" },
    { 0x8E16, "GL_QUERY_BY_REGION_NO_WAIT" },
+   { 0x8E17, "GL_QUERY_WAIT_INVERTED" },
+   { 0x8E18, "GL_QUERY_NO_WAIT_INVERTED" },
+   { 0x8E19, "GL_QUERY_BY_REGION_WAIT_INVERTED" },
+   { 0x8E1A, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" },
    { 0x8E22, "GL_TRANSFORM_FEEDBACK" },
    { 0x8E23, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" },
    { 0x8E24, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" },