{
for (unsigned i = 0; everything[i].name != NULL; i++) {
EXPECT_STREQ(everything[i].name,
- _mesa_lookup_enum_by_nr(everything[i].value));
+ _mesa_enum_to_string(everything[i].value));
}
}
TEST(EnumStrings, LookUpUnknownNumber)
{
- EXPECT_STRCASEEQ("0xEEEE", _mesa_lookup_enum_by_nr(0xEEEE));
+ EXPECT_STRCASEEQ("0xEEEE", _mesa_enum_to_string(0xEEEE));
}
/* Please type the name and the value. This makes it easier to detect
{ 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
{ 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
{ 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
+ { 0x826E, "GL_MAX_UNIFORM_LOCATIONS" },
{ 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" },
{ 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
{ 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },
{ 0x8758, "GL_PACK_INVERT_MESA" },
{ 0x8764, "GL_BUFFER_SIZE" },
{ 0x8765, "GL_BUFFER_USAGE" },
- { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },
- { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" },
- { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" },
- { 0x8778, "GL_BUMP_TEX_UNITS_ATI" },
- { 0x8779, "GL_DUDV_ATI" },
- { 0x877A, "GL_DU8DV8_ATI" },
- { 0x877B, "GL_BUMP_ENVMAP_ATI" },
- { 0x877C, "GL_BUMP_TARGET_ATI" },
{ 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" },
{ 0x87FF, "GL_PROGRAM_BINARY_FORMATS" },
{ 0x8800, "GL_STENCIL_BACK_FUNC" },
{ 0x8E14, "GL_QUERY_NO_WAIT" },
{ 0x8E15, "GL_QUERY_BY_REGION_WAIT" },
{ 0x8E16, "GL_QUERY_BY_REGION_NO_WAIT" },
+ { 0x8E17, "GL_QUERY_WAIT_INVERTED" },
+ { 0x8E18, "GL_QUERY_NO_WAIT_INVERTED" },
+ { 0x8E19, "GL_QUERY_BY_REGION_WAIT_INVERTED" },
+ { 0x8E1A, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" },
{ 0x8E22, "GL_TRANSFORM_FEEDBACK" },
{ 0x8E23, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" },
{ 0x8E24, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" },
{ 0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
{ 0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS" },
{ 0x9126, "GL_CONTEXT_PROFILE_MASK" },
+ { 0x9127, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH" },
+ { 0x9128, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" },
+ { 0x9129, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH" },
+ { 0x912A, "GL_UNPACK_COMPRESSED_BLOCK_SIZE" },
+ { 0x912B, "GL_PACK_COMPRESSED_BLOCK_WIDTH" },
+ { 0x912C, "GL_PACK_COMPRESSED_BLOCK_HEIGHT" },
+ { 0x912D, "GL_PACK_COMPRESSED_BLOCK_DEPTH" },
+ { 0x912E, "GL_PACK_COMPRESSED_BLOCK_SIZE" },
{ 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT" },
{ 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" },
{ 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" },