/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "colormac.h"
#include "context.h"
#include "image.h"
+#include "mipmap.h"
#include "texcompress.h"
#include "texformat.h"
#include "texstore.h"
+
/**
- * Get the list of supported internal compression formats.
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
*
- * \param ctx GL context.
- * \param formats the resulting format list (may be NULL).
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
*
* \return number of formats.
*/
GLuint
-_mesa_get_compressed_formats( GLcontext *ctx, GLint *formats )
+_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
{
GLuint n = 0;
if (ctx->Extensions.ARB_texture_compression) {
if (ctx->Extensions.EXT_texture_compression_s3tc) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* Skip this one because it has a restriction (all transparent
- * pixels become black). See the texture compressions spec for
- * a detailed explanation. This is what NVIDIA does.
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- */
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
else {
n += 3;
+ if (all)
+ n += 1;
}
}
if (ctx->Extensions.S3_s3tc) {
n += 4;
}
}
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
}
return n;
}
/* Textures smaller than 8x4 will effectively be made into 8x4 and
* take 16 bytes.
*/
- if (size < 16)
- size = 16;
return size;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 8 bytes.
*/
- if (size < 8)
- size = 8;
return size;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 16 bytes.
*/
- if (size < 16)
- size = 16;
return size;
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");