case GL_PALETTE4_R5_G6_B5_OES:
case GL_PALETTE8_RGB8_OES:
case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_ATC_RGB_AMD:
return GL_RGB;
case GL_COMPRESSED_RGBA:
case GL_PALETTE4_RGB5_A1_OES:
case GL_PALETTE8_RGBA8_OES:
case GL_PALETTE8_RGBA4_OES:
+ case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
return GL_RGBA;
case GL_COMPRESSED_ALPHA:
* what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS return."
*
- * The KHR_texture_compression_astc_hdr spec says:
- *
- * "Interactions with OpenGL 4.2
- *
- * OpenGL 4.2 supports the feature that compressed textures can be
- * compressed online, by passing the compressed texture format enum as
- * the internal format when uploading a texture using TexImage1D,
- * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
- * Specification, subsection Encoding of Special Internal Formats).
- *
- * Due to the complexity of the ASTC compression algorithm, it is not
- * usually suitable for online use, and therefore ASTC support will be
- * limited to pre-compressed textures only. Where on-device compression
- * is required, a domain-specific limited compressor will typically
- * be used, and this is therefore not suitable for implementation in
- * the driver.
- *
- * In particular, the ASTC format specifiers will not be added to
- * Table 3.14, and thus will not be accepted by the TexImage*D
- * functions, and will not be returned by the (already deprecated)
- * COMPRESSED_TEXTURE_FORMATS query."
- *
* There is no formal spec for GL_ATI_texture_compression_3dc. Since the
* formats added by this extension are luminance-alpha formats, it is
* reasonable to expect them to follow the same rules as
GLuint
_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
{
+ GLint discard_formats[100];
GLuint n = 0;
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
+
+ if (!formats) {
+ formats = discard_formats;
+ }
+
+ if (_mesa_is_desktop_gl(ctx) &&
+ ctx->Extensions.TDFX_texture_compression_FXT1) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
}
if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- }
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
/* The ES and desktop GL specs diverge here.
*
* Note that the addition is only to the OpenGL ES specification!
*/
if (_mesa_is_gles(ctx)) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- } else {
- n += 1;
- }
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
}
}
*/
if (_mesa_is_gles(ctx)
&& ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
- if (formats) {
- formats[n++] = GL_ETC1_RGB8_OES;
- }
- else {
- n += 1;
- }
+ formats[n++] = GL_ETC1_RGB8_OES;
+ }
+
+ /* Required by EXT_texture_compression_bptc in GLES. */
+ if (_mesa_has_EXT_texture_compression_bptc(ctx)) {
+ formats[n++] = GL_COMPRESSED_RGBA_BPTC_UNORM;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
+ formats[n++] = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ formats[n++] = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+ }
+
+ /* Required by EXT_texture_compression_rgtc in GLES. */
+ if (_mesa_is_gles3(ctx) &&
+ _mesa_has_EXT_texture_compression_rgtc(ctx)) {
+ formats[n++] = GL_COMPRESSED_RED_RGTC1_EXT;
+ formats[n++] = GL_COMPRESSED_SIGNED_RED_RGTC1_EXT;
+ formats[n++] = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
+ formats[n++] = GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
}
if (ctx->API == API_OPENGLES) {
- if (formats) {
- formats[n++] = GL_PALETTE4_RGB8_OES;
- formats[n++] = GL_PALETTE4_RGBA8_OES;
- formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE4_RGBA4_OES;
- formats[n++] = GL_PALETTE4_RGB5_A1_OES;
- formats[n++] = GL_PALETTE8_RGB8_OES;
- formats[n++] = GL_PALETTE8_RGBA8_OES;
- formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE8_RGBA4_OES;
- formats[n++] = GL_PALETTE8_RGB5_A1_OES;
- }
- else {
- n += 10;
- }
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+
+ if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
+ formats[n++] = GL_COMPRESSED_RGB8_ETC2;
+ formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
+ formats[n++] = GL_COMPRESSED_R11_EAC;
+ formats[n++] = GL_COMPRESSED_RG11_EAC;
+ formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
+ formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
+ formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
}
if (_mesa_is_gles3(ctx)) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB8_ETC2;
- formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
- formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
- formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
- formats[n++] = GL_COMPRESSED_R11_EAC;
- formats[n++] = GL_COMPRESSED_RG11_EAC;
- formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
- formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
- formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- }
- else {
- n += 10;
- }
+ formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
+ formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ }
+
+ /* The KHR_texture_compression_astc_hdr spec says:
+ *
+ * "Interactions with OpenGL 4.2
+ *
+ * OpenGL 4.2 supports the feature that compressed textures can be
+ * compressed online, by passing the compressed texture format enum
+ * as the internal format when uploading a texture using TexImage1D,
+ * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
+ * Specification, subsection Encoding of Special Internal Formats).
+ *
+ * Due to the complexity of the ASTC compression algorithm, it is
+ * not usually suitable for online use, and therefore ASTC support
+ * will be limited to pre-compressed textures only. Where on-device
+ * compression is required, a domain-specific limited compressor
+ * will typically be used, and this is therefore not suitable for
+ * implementation in the driver.
+ *
+ * In particular, the ASTC format specifiers will not be added to
+ * Table 3.14, and thus will not be accepted by the TexImage*D
+ * functions, and will not be returned by the (already deprecated)
+ * COMPRESSED_TEXTURE_FORMATS query."
+ *
+ * The ES and the desktop specs diverge here. In OpenGL ES, the
+ * COMPRESSED_TEXTURE_FORMATS query returns the set of supported specific
+ * compressed formats.
+ */
+ if (ctx->API == API_OPENGLES2 &&
+ ctx->Extensions.KHR_texture_compression_astc_ldr) {
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
+ }
+
+ if (_mesa_is_gles3(ctx) &&
+ ctx->Extensions.OES_texture_compression_astc) {
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
+ formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
}
+
+ /* The GL_AMD_compressed_ATC_texture spec says:
+ *
+ * "New State
+ *
+ * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
+ * COMPRESSED_TEXTURE_FORMATS include ATC_RGB_AMD,
+ * ATC_RGBA_EXPLICIT_ALPHA_AMD, and ATC_RGBA_INTERPOLATED_ALPHA_AMD."
+ */
+ if (_mesa_has_AMD_compressed_ATC_texture(ctx)) {
+ formats[n++] = GL_ATC_RGB_AMD;
+ formats[n++] = GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
+ formats[n++] = GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
+ }
+
+ assert(n <= ARRAY_SIZE(discard_formats));
+
return n;
}
/**
- * Convert a compressed MESA_FORMAT_x to a GLenum.
+ * Convert GLenum to a compressed MESA_FORMAT_x.
*/
mesa_format
_mesa_glenum_to_compressed_format(GLenum format)
return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12;
+ case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
+ return MESA_FORMAT_RGBA_ASTC_3x3x3;
+ case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
+ return MESA_FORMAT_RGBA_ASTC_4x3x3;
+ case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
+ return MESA_FORMAT_RGBA_ASTC_4x4x3;
+ case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
+ return MESA_FORMAT_RGBA_ASTC_4x4x4;
+ case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
+ return MESA_FORMAT_RGBA_ASTC_5x4x4;
+ case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
+ return MESA_FORMAT_RGBA_ASTC_5x5x4;
+ case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
+ return MESA_FORMAT_RGBA_ASTC_5x5x5;
+ case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
+ return MESA_FORMAT_RGBA_ASTC_6x5x5;
+ case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
+ return MESA_FORMAT_RGBA_ASTC_6x6x5;
+ case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
+ return MESA_FORMAT_RGBA_ASTC_6x6x6;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
+ return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6;
+
+ case GL_ATC_RGB_AMD:
+ return MESA_FORMAT_ATC_RGB;
+ case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ return MESA_FORMAT_ATC_RGBA_EXPLICIT;
+ case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ return MESA_FORMAT_ATC_RGBA_INTERPOLATED;
default:
return MESA_FORMAT_NONE;
* internal format unchanged.
*/
GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
+_mesa_compressed_format_to_glenum(struct gl_context *ctx,
+ mesa_format mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12:
return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
+ case MESA_FORMAT_RGBA_ASTC_3x3x3:
+ return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
+ case MESA_FORMAT_RGBA_ASTC_4x3x3:
+ return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
+ case MESA_FORMAT_RGBA_ASTC_4x4x3:
+ return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
+ case MESA_FORMAT_RGBA_ASTC_4x4x4:
+ return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
+ case MESA_FORMAT_RGBA_ASTC_5x4x4:
+ return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
+ case MESA_FORMAT_RGBA_ASTC_5x5x4:
+ return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
+ case MESA_FORMAT_RGBA_ASTC_5x5x5:
+ return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
+ case MESA_FORMAT_RGBA_ASTC_6x5x5:
+ return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
+ case MESA_FORMAT_RGBA_ASTC_6x6x5:
+ return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
+ case MESA_FORMAT_RGBA_ASTC_6x6x6:
+ return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6:
+ return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
+
+ case MESA_FORMAT_ATC_RGB:
+ return GL_ATC_RGB_AMD;
+ case MESA_FORMAT_ATC_RGBA_EXPLICIT:
+ return GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
+ case MESA_FORMAT_ATC_RGBA_INTERPOLATED:
+ return GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
+
default:
_mesa_problem(ctx, "Unexpected mesa texture format in"
" _mesa_compressed_format_to_glenum()");
_mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
return;
}
-
+
stride = srcRowStride * bh / bytes;
for (j = 0; j < height; j++) {