r600g: pad the DMA CS to a multiple of 8 dwords
[mesa.git] / src / mesa / main / texcompress.c
index 390fc535e925aa81bdee40cfd032069e68dfbeb3..734294e4536da7fc84d980587f864b5ec8b7850b 100644 (file)
 #include "glheader.h"
 #include "imports.h"
 #include "colormac.h"
+#include "context.h"
 #include "formats.h"
 #include "mfeatures.h"
 #include "mtypes.h"
+#include "context.h"
 #include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_rgtc.h"
+#include "texcompress_s3tc.h"
+#include "texcompress_etc.h"
 
 
 /**
@@ -72,12 +78,16 @@ _mesa_gl_compressed_format_base_format(GLenum format)
 {
    switch (format) {
    case GL_COMPRESSED_RED:
+   case GL_COMPRESSED_R11_EAC:
    case GL_COMPRESSED_RED_RGTC1:
+   case GL_COMPRESSED_SIGNED_R11_EAC:
    case GL_COMPRESSED_SIGNED_RED_RGTC1:
       return GL_RED;
 
    case GL_COMPRESSED_RG:
+   case GL_COMPRESSED_RG11_EAC:
    case GL_COMPRESSED_RG_RGTC2:
+   case GL_COMPRESSED_SIGNED_RG11_EAC:
    case GL_COMPRESSED_SIGNED_RG_RGTC2:
       return GL_RG;
 
@@ -86,6 +96,9 @@ _mesa_gl_compressed_format_base_format(GLenum format)
    case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
    case GL_COMPRESSED_RGB_FXT1_3DFX:
    case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+   case GL_ETC1_RGB8_OES:
+   case GL_COMPRESSED_RGB8_ETC2:
+   case GL_COMPRESSED_SRGB8_ETC2:
       return GL_RGB;
 
    case GL_COMPRESSED_RGBA:
@@ -101,6 +114,10 @@ _mesa_gl_compressed_format_base_format(GLenum format)
    case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
    case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
    case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+   case GL_COMPRESSED_RGBA8_ETC2_EAC:
+   case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+   case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+   case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
       return GL_RGBA;
 
    case GL_COMPRESSED_ALPHA:
@@ -248,7 +265,8 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
          n += 3;
       }
    }
-   if (ctx->Extensions.S3_s3tc) {
+   if (_mesa_is_desktop_gl(ctx)
+       && ctx->Extensions.ANGLE_texture_compression_dxt) {
       if (formats) {
          formats[n++] = GL_RGB_S3TC;
          formats[n++] = GL_RGB4_S3TC;
@@ -260,24 +278,50 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
       }
    }
 
-#if FEATURE_ES1 || FEATURE_ES2
-   if (formats) {
-      formats[n++] = GL_PALETTE4_RGB8_OES;
-      formats[n++] = GL_PALETTE4_RGBA8_OES;
-      formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
-      formats[n++] = GL_PALETTE4_RGBA4_OES;
-      formats[n++] = GL_PALETTE4_RGB5_A1_OES;
-      formats[n++] = GL_PALETTE8_RGB8_OES;
-      formats[n++] = GL_PALETTE8_RGBA8_OES;
-      formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
-      formats[n++] = GL_PALETTE8_RGBA4_OES;
-      formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
+      if (formats) {
+         formats[n++] = GL_ETC1_RGB8_OES;
+      }
+      else {
+         n += 1;
+      }
    }
-   else {
-      n += 10;
+
+   if (ctx->API == API_OPENGLES) {
+      if (formats) {
+        formats[n++] = GL_PALETTE4_RGB8_OES;
+        formats[n++] = GL_PALETTE4_RGBA8_OES;
+        formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+        formats[n++] = GL_PALETTE4_RGBA4_OES;
+        formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+        formats[n++] = GL_PALETTE8_RGB8_OES;
+        formats[n++] = GL_PALETTE8_RGBA8_OES;
+        formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+        formats[n++] = GL_PALETTE8_RGBA4_OES;
+        formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+      }
+      else {
+        n += 10;
+      }
    }
-#endif
 
+   if (_mesa_is_gles3(ctx)) {
+      if (formats) {
+         formats[n++] = GL_COMPRESSED_RGB8_ETC2;
+         formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
+         formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
+         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
+         formats[n++] = GL_COMPRESSED_R11_EAC;
+         formats[n++] = GL_COMPRESSED_RG11_EAC;
+         formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
+         formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
+         formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+         formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+      }
+      else {
+         n += 10;
+      }
+   }
    return n;
 }
 
@@ -335,6 +379,29 @@ _mesa_glenum_to_compressed_format(GLenum format)
    case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
       return MESA_FORMAT_SIGNED_LA_LATC2;
 
+   case GL_ETC1_RGB8_OES:
+      return MESA_FORMAT_ETC1_RGB8;
+   case GL_COMPRESSED_RGB8_ETC2:
+      return MESA_FORMAT_ETC2_RGB8;
+   case GL_COMPRESSED_SRGB8_ETC2:
+      return MESA_FORMAT_ETC2_SRGB8;
+   case GL_COMPRESSED_RGBA8_ETC2_EAC:
+      return MESA_FORMAT_ETC2_RGBA8_EAC;
+   case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+      return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
+   case GL_COMPRESSED_R11_EAC:
+      return MESA_FORMAT_ETC2_R11_EAC;
+   case GL_COMPRESSED_RG11_EAC:
+      return MESA_FORMAT_ETC2_RG11_EAC;
+   case GL_COMPRESSED_SIGNED_R11_EAC:
+      return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
+   case GL_COMPRESSED_SIGNED_RG11_EAC:
+      return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
+   case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+      return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
+   case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+      return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
+
    default:
       return MESA_FORMAT_NONE;
    }
@@ -352,16 +419,13 @@ _mesa_glenum_to_compressed_format(GLenum format)
  * internal format unchanged.
  */
 GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
 {
    switch (mesaFormat) {
-#if FEATURE_texture_fxt1
    case MESA_FORMAT_RGB_FXT1:
       return GL_COMPRESSED_RGB_FXT1_3DFX;
    case MESA_FORMAT_RGBA_FXT1:
       return GL_COMPRESSED_RGBA_FXT1_3DFX;
-#endif
-#if FEATURE_texture_s3tc
    case MESA_FORMAT_RGB_DXT1:
       return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
    case MESA_FORMAT_RGBA_DXT1:
@@ -370,7 +434,6 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
       return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
    case MESA_FORMAT_RGBA_DXT5:
       return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-#if FEATURE_EXT_texture_sRGB
    case MESA_FORMAT_SRGB_DXT1:
       return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
    case MESA_FORMAT_SRGBA_DXT1:
@@ -379,9 +442,6 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
       return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
    case MESA_FORMAT_SRGBA_DXT5:
       return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
-#endif
-#endif
-
    case MESA_FORMAT_RED_RGTC1:
       return GL_COMPRESSED_RED_RGTC1;
    case MESA_FORMAT_SIGNED_RED_RGTC1:
@@ -400,6 +460,29 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
    case MESA_FORMAT_SIGNED_LA_LATC2:
       return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
 
+   case MESA_FORMAT_ETC1_RGB8:
+      return GL_ETC1_RGB8_OES;
+   case MESA_FORMAT_ETC2_RGB8:
+      return GL_COMPRESSED_RGB8_ETC2;
+   case MESA_FORMAT_ETC2_SRGB8:
+      return GL_COMPRESSED_SRGB8_ETC2;
+   case MESA_FORMAT_ETC2_RGBA8_EAC:
+      return GL_COMPRESSED_RGBA8_ETC2_EAC;
+   case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+      return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
+   case MESA_FORMAT_ETC2_R11_EAC:
+      return GL_COMPRESSED_R11_EAC;
+   case MESA_FORMAT_ETC2_RG11_EAC:
+      return GL_COMPRESSED_RG11_EAC;
+   case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+      return GL_COMPRESSED_SIGNED_R11_EAC;
+   case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+      return GL_COMPRESSED_SIGNED_RG11_EAC;
+   case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+      return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+   case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+      return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+
    default:
       _mesa_problem(ctx, "Unexpected mesa texture format in"
                     " _mesa_compressed_format_to_glenum()");
@@ -438,3 +521,75 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
 
    return (GLubyte *) image + offset;
 }
+
+
+/**
+ * Return a texel-fetch function for the given format, or NULL if
+ * invalid format.
+ */
+compressed_fetch_func
+_mesa_get_compressed_fetch_func(gl_format format)
+{
+   switch (format) {
+   case MESA_FORMAT_RGB_DXT1:
+   case MESA_FORMAT_RGBA_DXT1:
+   case MESA_FORMAT_RGBA_DXT3:
+   case MESA_FORMAT_RGBA_DXT5:
+   case MESA_FORMAT_SRGB_DXT1:
+   case MESA_FORMAT_SRGBA_DXT1:
+   case MESA_FORMAT_SRGBA_DXT3:
+   case MESA_FORMAT_SRGBA_DXT5:
+      return _mesa_get_dxt_fetch_func(format);
+   case MESA_FORMAT_RGB_FXT1:
+   case MESA_FORMAT_RGBA_FXT1:
+      return _mesa_get_fxt_fetch_func(format);
+   case MESA_FORMAT_RED_RGTC1:
+   case MESA_FORMAT_L_LATC1:
+   case MESA_FORMAT_SIGNED_RED_RGTC1:
+   case MESA_FORMAT_SIGNED_L_LATC1:
+   case MESA_FORMAT_RG_RGTC2:
+   case MESA_FORMAT_LA_LATC2:
+   case MESA_FORMAT_SIGNED_RG_RGTC2:
+   case MESA_FORMAT_SIGNED_LA_LATC2:
+      return _mesa_get_compressed_rgtc_func(format);
+   case MESA_FORMAT_ETC1_RGB8:
+      return _mesa_get_etc_fetch_func(format);
+   default:
+      return NULL;
+   }
+}
+
+
+/**
+ * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
+ * \param srcRowStride  stride in bytes between rows of blocks in the
+ *                      compressed source image.
+ */
+void
+_mesa_decompress_image(gl_format format, GLuint width, GLuint height,
+                       const GLubyte *src, GLint srcRowStride,
+                       GLfloat *dest)
+{
+   compressed_fetch_func fetch;
+   GLuint i, j;
+   GLuint bytes, bw, bh;
+   GLint stride;
+
+   bytes = _mesa_get_format_bytes(format);
+   _mesa_get_format_block_size(format, &bw, &bh);
+
+   fetch = _mesa_get_compressed_fetch_func(format);
+   if (!fetch) {
+      _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
+      return;
+   }
+   stride = srcRowStride * bh / bytes;
+
+   for (j = 0; j < height; j++) {
+      for (i = 0; i < width; i++) {
+         fetch(src, NULL, stride, i, j, 0, dest);
+         dest += 4;
+      }
+   }
+}