#include "glheader.h"
#include "imports.h"
#include "colormac.h"
-#include "context.h"
#include "formats.h"
+#include "mfeatures.h"
+#include "mtypes.h"
#include "texcompress.h"
* \return number of formats.
*/
GLuint
-_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
{
GLuint n = 0;
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
* internal format unchanged.
*/
GLenum
-_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat)
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
{
switch (mesaFormat) {
#if FEATURE_texture_fxt1