mesa: Implement glPushDebugGroup and glPopDebugGroup
[mesa.git] / src / mesa / main / texcompress.c
index 334ea4068d921bf6ffd020fb6ee99727174dd4e7..e71d0c411da3ba5b6662b8403713364204d8b803 100644 (file)
@@ -264,18 +264,6 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
          n += 3;
       }
    }
-   if (_mesa_is_desktop_gl(ctx)
-       && ctx->Extensions.ANGLE_texture_compression_dxt) {
-      if (formats) {
-         formats[n++] = GL_RGB_S3TC;
-         formats[n++] = GL_RGB4_S3TC;
-         formats[n++] = GL_RGBA_S3TC;
-         formats[n++] = GL_RGBA4_S3TC;
-      }
-      else {
-         n += 4;
-      }
-   }
 
    /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
     *