#ifndef TEXCOMPRESS_H
#define TEXCOMPRESS_H
-#include "mtypes.h"
#include "formats.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
#if _HAVE_FULL_GL
extern GLuint
-_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all);
extern gl_format
_mesa_glenum_to_compressed_format(GLenum format);
+extern GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
+
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
gl_format mesaFormat,
GLsizei width, const GLubyte *image);
-
-extern void
-_mesa_init_texture_s3tc( GLcontext *ctx );
-
-extern void
-_mesa_init_texture_fxt1( GLcontext *ctx );
-
-
#else /* _HAVE_FULL_GL */
/* no-op macros */