mesa/es: Remove redundant light pname and light validation
[mesa.git] / src / mesa / main / texcompress.h
index 83856429c54cb987547edf8fde867200e4ffebef..2c357068c91fad15b7e571bcf1991e48e595727f 100644 (file)
 #ifndef TEXCOMPRESS_H
 #define TEXCOMPRESS_H
 
-#include "mtypes.h"
 #include "formats.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
 
 #if _HAVE_FULL_GL
 
+extern GLenum
+_mesa_gl_compressed_format_base_format(GLenum format);
+
 extern GLuint
-_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all);
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats);
 
 extern gl_format
 _mesa_glenum_to_compressed_format(GLenum format);
@@ -44,6 +50,11 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
                                gl_format mesaFormat,
                                GLsizei width, const GLubyte *image);
 
+extern void
+_mesa_decompress_image(gl_format format, GLuint width, GLuint height,
+                       const GLubyte *src, GLint srcRowStride,
+                       GLfloat *dest);
+
 #else /* _HAVE_FULL_GL */
 
 /* no-op macros */