#if _HAVE_FULL_GL
+extern GLenum
+_mesa_gl_compressed_format_base_format(GLenum format);
+
extern GLuint
-_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all);
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats);
extern gl_format
_mesa_glenum_to_compressed_format(GLenum format);