#ifndef TEXCOMPRESS_H
#define TEXCOMPRESS_H
-#include "mtypes.h"
#include "formats.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
#if _HAVE_FULL_GL
+extern GLenum
+_mesa_gl_compressed_format_base_format(GLenum format);
+
extern GLuint
-_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats);
extern gl_format
_mesa_glenum_to_compressed_format(GLenum format);
extern GLenum
-_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,