extern gl_format
_mesa_glenum_to_compressed_format(GLenum format);
+extern GLenum
+_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
+
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
gl_format mesaFormat,
GLsizei width, const GLubyte *image);
-extern GLenum
-_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
-
-
extern void
_mesa_init_texture_s3tc( GLcontext *ctx );