#include <inttypes.h>
#include "glheader.h"
-#include "mfeatures.h"
+#include "texcompress.h"
#include "texstore.h"
-struct swrast_texture_image;
GLboolean
_mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS);
GLboolean
_mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS);
-void
-_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-void
-_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-void
-_mesa_fetch_texel_2d_f_etc2_srgb8(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+GLboolean
+_mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS);
-void
-_mesa_fetch_texel_2d_f_etc2_rgba8_eac(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-void
-_mesa_fetch_texel_2d_f_etc2_srgb8_alpha8_eac(const struct
- swrast_texture_image *texImage,
- GLint i, GLint j,
- GLint k, GLfloat *texel);
-void
-_mesa_fetch_texel_2d_f_etc2_r11_eac(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+GLboolean
+_mesa_texstore_etc2_signed_r11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_signed_rg11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
void
_mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
unsigned src_stride,
unsigned src_width,
unsigned src_height,
- gl_format format);
+ mesa_format format,
+ bool bgra);
+
+compressed_fetch_func
+_mesa_get_etc_fetch_func(mesa_format format);
+
#endif