mesa: improve debug log in atifragshader
[mesa.git] / src / mesa / main / texcompress_etc.h
index bfba4ff85e99cf632f2700bbd84320d40cdffc48..319b7bea7154a7faa30ead618f234d0a996ccd1a 100644 (file)
 #ifndef TEXCOMPRESS_ETC1_H
 #define TEXCOMPRESS_ETC1_H
 
+#include <inttypes.h>
 #include "glheader.h"
-#include "mfeatures.h"
+#include "texcompress.h"
 #include "texstore.h"
 
-struct swrast_texture_image;
 
 GLboolean
 _mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS);
 
-void
-_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLfloat *texel);
+GLboolean
+_mesa_texstore_etc2_rgb8(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rgba8_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8_alpha8_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_signed_r11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_signed_rg11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
 
 void
 _mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
@@ -44,5 +70,16 @@ _mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
                            unsigned src_stride,
                            unsigned src_width,
                            unsigned src_height);
+void
+_mesa_unpack_etc2_format(uint8_t *dst_row,
+                         unsigned dst_stride,
+                         const uint8_t *src_row,
+                         unsigned src_stride,
+                         unsigned src_width,
+                         unsigned src_height,
+                         mesa_format format);
+
+compressed_fetch_func
+_mesa_get_etc_fetch_func(mesa_format format);
 
 #endif