GLint rowStride, GLint i, GLint j, GLint k,
GLfloat *texel)
{
- GLubyte red;
+ GLbyte red;
GLuint sliceOffset = k ? imageOffsets[k] / 2 : 0;
- unsigned_fetch_texel_rgtc(rowStride, map + sliceOffset, i, j, &red, 1);
+ signed_fetch_texel_rgtc(rowStride, (GLbyte *) map + sliceOffset,
+ i, j, &red, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = BYTE_TO_FLOAT(red);