mesa: add view classes for 3d astc formats
[mesa.git] / src / mesa / main / texcompress_rgtc.h
index 424edc4581c0ac3fa89d82984294069f19327251..e9e24950adf39e77aeee9c49c195d49be7a8fcde 100644 (file)
 #define TEXCOMPRESS_RGTC_H
 
 #include "glheader.h"
-#include "mfeatures.h"
 #include "texstore.h"
 
-struct gl_texture_image;
 
 extern GLboolean
 _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
@@ -42,19 +40,8 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
 extern GLboolean
 _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
 
-extern void
-_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, GLfloat *texel);
+extern compressed_fetch_func
+_mesa_get_compressed_rgtc_func(mesa_format format);
 
-extern void
-_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
-                                       GLint i, GLint j, GLint k, GLfloat *texel);
 
-extern void
-_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
-                                      GLint i, GLint j, GLint k, GLfloat *texel);
 #endif