#include "texcompress_s3tc.h"
#include "texstore.h"
#include "format_unpack.h"
+#include "util/format_srgb.h"
#if defined(_WIN32) || defined(WIN32)
if (fetch_ext_rgb_dxt1) {
GLubyte tex[4];
fetch_ext_rgb_dxt1(rowStride, map, i, j, tex);
- texel[RCOMP] = _mesa_nonlinear_to_linear(tex[RCOMP]);
- texel[GCOMP] = _mesa_nonlinear_to_linear(tex[GCOMP]);
- texel[BCOMP] = _mesa_nonlinear_to_linear(tex[BCOMP]);
+ texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]);
+ texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]);
+ texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
}
else {
if (fetch_ext_rgba_dxt1) {
GLubyte tex[4];
fetch_ext_rgba_dxt1(rowStride, map, i, j, tex);
- texel[RCOMP] = _mesa_nonlinear_to_linear(tex[RCOMP]);
- texel[GCOMP] = _mesa_nonlinear_to_linear(tex[GCOMP]);
- texel[BCOMP] = _mesa_nonlinear_to_linear(tex[BCOMP]);
+ texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]);
+ texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]);
+ texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
}
else {
if (fetch_ext_rgba_dxt3) {
GLubyte tex[4];
fetch_ext_rgba_dxt3(rowStride, map, i, j, tex);
- texel[RCOMP] = _mesa_nonlinear_to_linear(tex[RCOMP]);
- texel[GCOMP] = _mesa_nonlinear_to_linear(tex[GCOMP]);
- texel[BCOMP] = _mesa_nonlinear_to_linear(tex[BCOMP]);
+ texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]);
+ texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]);
+ texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
}
else {
if (fetch_ext_rgba_dxt5) {
GLubyte tex[4];
fetch_ext_rgba_dxt5(rowStride, map, i, j, tex);
- texel[RCOMP] = _mesa_nonlinear_to_linear(tex[RCOMP]);
- texel[GCOMP] = _mesa_nonlinear_to_linear(tex[GCOMP]);
- texel[BCOMP] = _mesa_nonlinear_to_linear(tex[BCOMP]);
+ texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]);
+ texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]);
+ texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
}
else {