mesa/main: Make FEATURE_dlist follow feature conventions.
[mesa.git] / src / mesa / main / texcompress_s3tc.c
index 35f358a8f384e86e34276b5ed7a428f1fb926fa1..a1c0f18f36f6ba6e131dbaae41da0ff4d6f3dfa7 100644 (file)
@@ -1,8 +1,9 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * GL_EXT_texture_compression_s3tc support.
  */
 
+#ifndef USE_EXTERNAL_DXTN_LIB
+#define USE_EXTERNAL_DXTN_LIB 1
+#endif
 
 #include "glheader.h"
 #include "imports.h"
 #include "colormac.h"
 #include "context.h"
 #include "convolve.h"
+#include "dlopen.h"
 #include "image.h"
 #include "texcompress.h"
 #include "texformat.h"
 #include "texstore.h"
 
+#ifdef __MINGW32__
+#define DXTN_LIBNAME "dxtn.dll"
+#define RTLD_LAZY 0
+#define RTLD_GLOBAL 0
+#elif defined(__DJGPP__)
+#define DXTN_LIBNAME "dxtn.dxe"
+#else
+#define DXTN_LIBNAME "libtxc_dxtn.so"
+#endif
+
+#if FEATURE_EXT_texture_sRGB
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+   static GLfloat table[256];
+   static GLboolean tableReady = GL_FALSE;
+   if (!tableReady) {
+      /* compute lookup table now */
+      GLuint i;
+      for (i = 0; i < 256; i++) {
+         const GLfloat cs = UBYTE_TO_FLOAT(i);
+         if (cs <= 0.04045) {
+            table[i] = cs / 12.92f;
+         }
+         else {
+            table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
+         }
+      }
+      tableReady = GL_TRUE;
+   }
+   return table[cs8];
+}
+#endif /* FEATURE_EXT_texture_sRGB */
+
+typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
+
+dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
+
+typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
+                                      GLint height, const GLchan *srcPixData,
+                                      GLenum destformat, GLubyte *dest,
+                                      GLint dstRowStride);
+
+static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
+
+static void *dxtlibhandle = NULL;
 
 
 void
 _mesa_init_texture_s3tc( GLcontext *ctx )
 {
    /* called during context initialization */
+   ctx->Mesa_DXTn = GL_FALSE;
+#if USE_EXTERNAL_DXTN_LIB
+   if (!dxtlibhandle) {
+      dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0);
+      if (!dxtlibhandle) {
+        _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "
+           "compression/decompression unavailable");
+      }
+      else {
+         /* the fetch functions are not per context! Might be problematic... */
+         fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)
+            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");
+         fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)
+            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");
+         fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)
+            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");
+         fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)
+            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");
+         ext_tx_compress_dxtn = (dxtCompressTexFuncExt)
+            _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");
+
+         if (!fetch_ext_rgb_dxt1 ||
+             !fetch_ext_rgba_dxt1 ||
+             !fetch_ext_rgba_dxt3 ||
+             !fetch_ext_rgba_dxt5 ||
+             !ext_tx_compress_dxtn) {
+           _mesa_warning(ctx, "couldn't reference all symbols in "
+              DXTN_LIBNAME ", software DXTn compression/decompression "
+              "unavailable");
+            fetch_ext_rgb_dxt1 = NULL;
+            fetch_ext_rgba_dxt1 = NULL;
+            fetch_ext_rgba_dxt3 = NULL;
+            fetch_ext_rgba_dxt5 = NULL;
+            ext_tx_compress_dxtn = NULL;
+            _mesa_dlclose(dxtlibhandle);
+            dxtlibhandle = NULL;
+         }
+      }
+   }
+   if (dxtlibhandle) {
+      ctx->Mesa_DXTn = GL_TRUE;
+      _mesa_warning(ctx, "software DXTn compression/decompression available");
+   }
+#else
+   (void) ctx;
+#endif
 }
 
-
 /**
  * Called via TexFormat->StoreImage to store an RGB_DXT1 texture.
  */
 static GLboolean
-texstore_rgb_dxt1(STORE_PARAMS)
+texstore_rgb_dxt1(TEXSTORE_PARAMS)
 {
    const GLchan *pixels;
    GLint srcRowStride;
    GLubyte *dst;
-   const GLint texWidth = dstRowStride / 2; /* a bit of a hack */
+   const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
    const GLchan *tempImage = NULL;
 
    ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
    ASSERT(dstXoffset % 4 == 0);
    ASSERT(dstYoffset % 4 == 0);
    ASSERT(dstZoffset % 4 == 0);
+   (void) dstZoffset;
+   (void) dstImageOffsets;
 
    if (srcFormat != GL_RGB ||
        srcType != CHAN_TYPE ||
@@ -90,13 +196,17 @@ texstore_rgb_dxt1(STORE_PARAMS)
    }
 
    dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
-                                        GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
-                                        texWidth, dstAddr);
+                                        dstFormat->MesaFormat,
+                                        texWidth, (GLubyte *) dstAddr);
 
-#if 0
-   compress_dxt1(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
-                 dst, dstRowStride);
-#endif
+   if (ext_tx_compress_dxtn) {
+      (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,
+                              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+                              dst, dstRowStride);
+   }
+   else {
+      _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1");
+   }
 
    if (tempImage)
       _mesa_free((void *) tempImage);
@@ -109,18 +219,20 @@ texstore_rgb_dxt1(STORE_PARAMS)
  * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture.
  */
 static GLboolean
-texstore_rgba_dxt1(STORE_PARAMS)
+texstore_rgba_dxt1(TEXSTORE_PARAMS)
 {
    const GLchan *pixels;
    GLint srcRowStride;
    GLubyte *dst;
-   const GLint texWidth = dstRowStride / 2; /* a bit of a hack */
+   const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
    const GLchan *tempImage = NULL;
 
    ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
    ASSERT(dstXoffset % 4 == 0);
    ASSERT(dstYoffset % 4 == 0);
    ASSERT(dstZoffset % 4 == 0);
+   (void) dstZoffset;
+   (void) dstImageOffsets;
 
    if (srcFormat != GL_RGBA ||
        srcType != CHAN_TYPE ||
@@ -147,12 +259,17 @@ texstore_rgba_dxt1(STORE_PARAMS)
    }
 
    dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
-                                        GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
-                                        texWidth, dstAddr);
-#if 0
-   compress_dxt1(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
-                 dst, dstRowStride);
-#endif
+                                        dstFormat->MesaFormat,
+                                        texWidth, (GLubyte *) dstAddr);
+   if (ext_tx_compress_dxtn) {
+      (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+                              GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+                              dst, dstRowStride);
+   }
+   else {
+      _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1");
+   }
+
    if (tempImage)
       _mesa_free((void*) tempImage);
 
@@ -164,18 +281,20 @@ texstore_rgba_dxt1(STORE_PARAMS)
  * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture.
  */
 static GLboolean
-texstore_rgba_dxt3(STORE_PARAMS)
+texstore_rgba_dxt3(TEXSTORE_PARAMS)
 {
    const GLchan *pixels;
    GLint srcRowStride;
    GLubyte *dst;
-   const GLint texWidth = dstRowStride / 4; /* a bit of a hack */
+   const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
    const GLchan *tempImage = NULL;
 
    ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
    ASSERT(dstXoffset % 4 == 0);
    ASSERT(dstYoffset % 4 == 0);
    ASSERT(dstZoffset % 4 == 0);
+   (void) dstZoffset;
+   (void) dstImageOffsets;
 
    if (srcFormat != GL_RGBA ||
        srcType != CHAN_TYPE ||
@@ -201,12 +320,17 @@ texstore_rgba_dxt3(STORE_PARAMS)
    }
 
    dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
-                                        GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
-                                        texWidth, dstAddr);
-#if 0
-   compress_rgba_dxt3(ctx, srcWidth, srcHeight, pixels,
-                      srcRowStride, dst, dstRowStride);
-#endif
+                                        dstFormat->MesaFormat,
+                                        texWidth, (GLubyte *) dstAddr);
+   if (ext_tx_compress_dxtn) {
+      (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+                              GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+                              dst, dstRowStride);
+   }
+   else {
+      _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3");
+   }
+
    if (tempImage)
       _mesa_free((void *) tempImage);
 
@@ -218,18 +342,20 @@ texstore_rgba_dxt3(STORE_PARAMS)
  * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture.
  */
 static GLboolean
-texstore_rgba_dxt5(STORE_PARAMS)
+texstore_rgba_dxt5(TEXSTORE_PARAMS)
 {
    const GLchan *pixels;
    GLint srcRowStride;
    GLubyte *dst;
-   const GLint texWidth = dstRowStride / 4; /* a bit of a hack */
+   const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
    const GLchan *tempImage = NULL;
 
    ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5);
    ASSERT(dstXoffset % 4 == 0);
    ASSERT(dstYoffset % 4 == 0);
    ASSERT(dstZoffset % 4 == 0);
+   (void) dstZoffset;
+   (void) dstImageOffsets;
 
    if (srcFormat != GL_RGBA ||
        srcType != CHAN_TYPE ||
@@ -255,12 +381,17 @@ texstore_rgba_dxt5(STORE_PARAMS)
    }
 
    dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
-                                        GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
-                                        texWidth, dstAddr);
-#if 0
-   compress_rgba_dxt5(ctx, srcWidth, srcHeight, pixels,
-                      srcRowStride, dst, dstRowStride);
-#endif
+                                        dstFormat->MesaFormat,
+                                        texWidth, (GLubyte *) dstAddr);
+   if (ext_tx_compress_dxtn) {
+      (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+                              GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
+                              dst, dstRowStride);
+   }
+   else {
+      _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5");
+   }
+
    if (tempImage)
       _mesa_free((void *) tempImage);
 
@@ -272,6 +403,14 @@ static void
 fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
                          GLint i, GLint j, GLint k, GLchan *texel )
 {
+   (void) k;
+   if (fetch_ext_rgb_dxt1) {
+      ASSERT (sizeof(GLchan) == sizeof(GLubyte));
+      fetch_ext_rgb_dxt1(texImage->RowStride,
+                         (GLubyte *)(texImage)->Data, i, j, texel);
+   }
+   else
+      _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1");
 }
 
 
@@ -293,6 +432,13 @@ static void
 fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
                           GLint i, GLint j, GLint k, GLchan *texel )
 {
+   (void) k;
+   if (fetch_ext_rgba_dxt1) {
+      fetch_ext_rgba_dxt1(texImage->RowStride,
+                          (GLubyte *)(texImage)->Data, i, j, texel);
+   }
+   else
+      _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n");
 }
 
 
@@ -314,6 +460,14 @@ static void
 fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
                           GLint i, GLint j, GLint k, GLchan *texel )
 {
+   (void) k;
+   if (fetch_ext_rgba_dxt3) {
+      ASSERT (sizeof(GLchan) == sizeof(GLubyte));
+      fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data,
+                          i, j, texel);
+   }
+   else
+      _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n");
 }
 
 
@@ -335,6 +489,13 @@ static void
 fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
                           GLint i, GLint j, GLint k, GLchan *texel )
 {
+   (void) k;
+   if (fetch_ext_rgba_dxt5) {
+      fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data,
+                          i, j, texel);
+   }
+   else
+      _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n");
 }
 
 
@@ -351,6 +512,59 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
    texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
 }
 
+#if FEATURE_EXT_texture_sRGB
+static void
+fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* just sample as GLchan and convert to float here */
+   GLchan rgba[4];
+   fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
+   texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+   texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+   texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+   texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* just sample as GLchan and convert to float here */
+   GLchan rgba[4];
+   fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
+   texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+   texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+   texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+   texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* just sample as GLchan and convert to float here */
+   GLchan rgba[4];
+   fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
+   texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+   texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+   texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+   texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* just sample as GLchan and convert to float here */
+   GLchan rgba[4];
+   fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
+   texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+   texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+   texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+   texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+#endif
 
 const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
    MESA_FORMAT_RGB_DXT1,               /* MesaFormat */
@@ -364,6 +578,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
    0,                                  /* IntensityBits */
    0,                                  /* IndexBits */
    0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
    0,                                  /* TexelBytes */
    texstore_rgb_dxt1,                  /* StoreTexImageFunc */
    NULL, /*impossible*/                /* FetchTexel1D */
@@ -372,6 +587,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
    NULL, /*impossible*/                /* FetchTexel1Df */
    fetch_texel_2d_f_rgb_dxt1,          /* FetchTexel2Df */
    NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
 };
 
 const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
@@ -386,6 +602,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
    0,                                  /* IntensityBits */
    0,                                  /* IndexBits */
    0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
    0,                                  /* TexelBytes */
    texstore_rgba_dxt1,                 /* StoreTexImageFunc */
    NULL, /*impossible*/                /* FetchTexel1D */
@@ -394,6 +611,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
    NULL, /*impossible*/                /* FetchTexel1Df */
    fetch_texel_2d_f_rgba_dxt1,                 /* FetchTexel2Df */
    NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
 };
 
 const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
@@ -408,6 +626,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
    0,                                  /* IntensityBits */
    0,                                  /* IndexBits */
    0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
    0,                                  /* TexelBytes */
    texstore_rgba_dxt3,                 /* StoreTexImageFunc */
    NULL, /*impossible*/                /* FetchTexel1D */
@@ -416,6 +635,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
    NULL, /*impossible*/                /* FetchTexel1Df */
    fetch_texel_2d_f_rgba_dxt3,                 /* FetchTexel2Df */
    NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
 };
 
 const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
@@ -430,6 +650,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
    0,                                  /* IntensityBits */
    0,                                  /* IndexBits */
    0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
    0,                                  /* TexelBytes */
    texstore_rgba_dxt5,                 /* StoreTexImageFunc */
    NULL, /*impossible*/                /* FetchTexel1D */
@@ -438,4 +659,103 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
    NULL, /*impossible*/                /* FetchTexel1Df */
    fetch_texel_2d_f_rgba_dxt5,                 /* FetchTexel2Df */
    NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
 };
+
+#if FEATURE_EXT_texture_sRGB
+const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
+   MESA_FORMAT_SRGB_DXT1,              /* MesaFormat */
+   GL_RGB,                             /* BaseFormat */
+   GL_UNSIGNED_NORMALIZED_ARB,         /* DataType */
+   4, /*approx*/                       /* RedBits */
+   4, /*approx*/                       /* GreenBits */
+   4, /*approx*/                       /* BlueBits */
+   0,                                  /* AlphaBits */
+   0,                                  /* LuminanceBits */
+   0,                                  /* IntensityBits */
+   0,                                  /* IndexBits */
+   0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
+   0,                                  /* TexelBytes */
+   texstore_rgb_dxt1,                  /* StoreTexImageFunc */
+   NULL, /*impossible*/                /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL, /*impossible*/                /* FetchTexel3D */
+   NULL, /*impossible*/                /* FetchTexel1Df */
+   fetch_texel_2d_f_srgb_dxt1,                 /* FetchTexel2Df */
+   NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_srgba_dxt1 = {
+   MESA_FORMAT_SRGBA_DXT1,             /* MesaFormat */
+   GL_RGBA,                            /* BaseFormat */
+   GL_UNSIGNED_NORMALIZED_ARB,         /* DataType */
+   4, /*approx*/                       /* RedBits */
+   4, /*approx*/                       /* GreenBits */
+   4, /*approx*/                       /* BlueBits */
+   1, /*approx*/                       /* AlphaBits */
+   0,                                  /* LuminanceBits */
+   0,                                  /* IntensityBits */
+   0,                                  /* IndexBits */
+   0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
+   0,                                  /* TexelBytes */
+   texstore_rgba_dxt1,                 /* StoreTexImageFunc */
+   NULL, /*impossible*/                /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL, /*impossible*/                /* FetchTexel3D */
+   NULL, /*impossible*/                /* FetchTexel1Df */
+   fetch_texel_2d_f_srgba_dxt1,        /* FetchTexel2Df */
+   NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_srgba_dxt3 = {
+   MESA_FORMAT_SRGBA_DXT3,             /* MesaFormat */
+   GL_RGBA,                            /* BaseFormat */
+   GL_UNSIGNED_NORMALIZED_ARB,         /* DataType */
+   4, /*approx*/                       /* RedBits */
+   4, /*approx*/                       /* GreenBits */
+   4, /*approx*/                       /* BlueBits */
+   4, /*approx*/                       /* AlphaBits */
+   0,                                  /* LuminanceBits */
+   0,                                  /* IntensityBits */
+   0,                                  /* IndexBits */
+   0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
+   0,                                  /* TexelBytes */
+   texstore_rgba_dxt3,                 /* StoreTexImageFunc */
+   NULL, /*impossible*/                /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL, /*impossible*/                /* FetchTexel3D */
+   NULL, /*impossible*/                /* FetchTexel1Df */
+   fetch_texel_2d_f_srgba_dxt3,        /* FetchTexel2Df */
+   NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_srgba_dxt5 = {
+   MESA_FORMAT_SRGBA_DXT5,             /* MesaFormat */
+   GL_RGBA,                            /* BaseFormat */
+   GL_UNSIGNED_NORMALIZED_ARB,         /* DataType */
+   4,/*approx*/                                /* RedBits */
+   4,/*approx*/                                /* GreenBits */
+   4,/*approx*/                                /* BlueBits */
+   4,/*approx*/                                /* AlphaBits */
+   0,                                  /* LuminanceBits */
+   0,                                  /* IntensityBits */
+   0,                                  /* IndexBits */
+   0,                                  /* DepthBits */
+   0,                                  /* StencilBits */
+   0,                                  /* TexelBytes */
+   texstore_rgba_dxt5,                 /* StoreTexImageFunc */
+   NULL, /*impossible*/                /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL, /*impossible*/                /* FetchTexel3D */
+   NULL, /*impossible*/                /* FetchTexel1Df */
+   fetch_texel_2d_f_srgba_dxt5,        /* FetchTexel2Df */
+   NULL, /*impossible*/                /* FetchTexel3Df */
+   NULL                                        /* StoreTexel */
+};
+#endif