#ifndef TEXCOMPRESS_S3TC_H
#define TEXCOMPRESS_S3TC_H
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
#include "texstore.h"
+struct gl_context;
+struct swrast_texture_image;
+
extern GLboolean
_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
extern void
-_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_rgb_dxt1(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_rgba_dxt1(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_rgba_dxt3(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_rgba_dxt5(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_srgb_dxt1(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_srgba_dxt1(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_srgba_dxt3(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
extern void
-_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
+_mesa_fetch_texel_srgba_dxt5(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+extern void
+_mesa_init_texture_s3tc(struct gl_context *ctx);
#endif /* TEXCOMPRESS_S3TC_H */