/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
#include "main/glheader.h"
#include "main/context.h"
+#include "main/blend.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
legal = (ctx->API == API_OPENGL_COMPAT &&
ctx->Extensions.ATI_texture_env_combine3);
break;
- case GL_BUMP_ENVMAP_ATI:
- legal = (ctx->API == API_OPENGL_COMPAT &&
- ctx->Extensions.ATI_envmap_bumpmap &&
- pname == GL_COMBINE_RGB);
- break;
default:
legal = GL_FALSE;
}
const GLint iparam0 = (GLint) param[0];
struct gl_texture_unit *texUnit;
GLuint maxUnit;
-
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
case GL_ALPHA_SCALE:
set_combiner_scale(ctx, texUnit, pname, param[0]);
break;
- case GL_BUMP_TARGET_ATI:
- if (ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- if ((iparam0 < GL_TEXTURE0) ||
- (iparam0 > GL_TEXTURE31)) {
- /* spec doesn't say this but it seems logical */
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- else {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->BumpTarget = iparam0;
- }
- break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
return;
}
}
else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(target=%s)",
+ _mesa_lookup_enum_by_nr(target));
return;
}
return 1 << texUnit->Combine.ScaleShiftRGB;
case GL_ALPHA_SCALE:
return 1 << texUnit->Combine.ScaleShiftA;
- case GL_BUMP_TARGET_ATI:
- /* spec doesn't say so, but I think this should be queryable */
- if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_envmap_bumpmap) {
- return texUnit->BumpTarget;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
-
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
break;
GLuint maxUnit;
const struct gl_texture_unit *texUnit;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
if (pname == GL_TEXTURE_ENV_COLOR) {
if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
_mesa_update_state(ctx);
- if(ctx->Color._ClampFragmentColor)
+ if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
COPY_4FV( params, texUnit->EnvColor );
else
COPY_4FV( params, texUnit->EnvColorUnclamped );
GLuint maxUnit;
const struct gl_texture_unit *texUnit;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
}
}
-
-/**
- * Why does ATI_envmap_bumpmap require new entrypoints? Should just
- * reuse TexEnv ones...
- */
-void GLAPIENTRY
-_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- /* This isn't an "official" error case, but let's tell the user
- * that something's wrong.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
- return;
- }
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
- }
- _mesa_TexBumpParameterfvATI( pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
-{
- struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- if (TEST_EQ_4V(param, texUnit->RotMatrix))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->RotMatrix, param);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
- return;
- }
- /* Drivers might want to know about this, instead of dedicated function
- just shove it into TexEnv where it really belongs anyway */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps almost certainly would not understand it and
- thus fail to submit matrices correctly) so hardcode this. */
- *param = 4;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
- param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
- param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
- param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = i + GL_TEXTURE0;
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps might not understand it) so hardcode this. */
- *param = 4.0F;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- param[0] = texUnit->RotMatrix[0];
- param[1] = texUnit->RotMatrix[1];
- param[2] = texUnit->RotMatrix[2];
- param[3] = texUnit->RotMatrix[3];
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = (GLfloat) count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = (GLfloat) (i + GL_TEXTURE0);
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}