/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
GLint count = 0;
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
count++;
}
*param = count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
*param++ = i + GL_TEXTURE0;
}
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
GLint count = 0;
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
count++;
}
*param = (GLfloat) count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
*param++ = (GLfloat) (i + GL_TEXTURE0);
}