mesa: implement new texture format L16
[mesa.git] / src / mesa / main / texfetch.c
index 48a22c194552d7d17446f0af56423e1d9d6a4b3e..4791e367598d9e9caf491dff42c34817d169089a 100644 (file)
@@ -34,7 +34,7 @@
 
 
 #include "colormac.h"
-#include "context.h"
+#include "macros.h"
 #include "texcompress.h"
 #include "texcompress_fxt1.h"
 #include "texcompress_s3tc.h"
@@ -60,7 +60,7 @@ nonlinear_to_linear(GLubyte cs8)
             table[i] = cs / 12.92f;
          }
          else {
-            table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
+            table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
          }
       }
       tableReady = GL_TRUE;
@@ -236,6 +236,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_f_argb1555_rev,
       store_texel_argb1555_rev
    },
+   {
+      MESA_FORMAT_AL44,
+      fetch_texel_1d_f_al44,
+      fetch_texel_2d_f_al44,
+      fetch_texel_3d_f_al44,
+      store_texel_al44
+   },
    {
       MESA_FORMAT_AL88,
       fetch_texel_1d_f_al88,
@@ -278,6 +285,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_f_a8,
       store_texel_a8
    },
+   {
+      MESA_FORMAT_A16,
+      fetch_texel_1d_f_a16,
+      fetch_texel_2d_f_a16,
+      fetch_texel_3d_f_a16,
+      store_texel_a16
+   },
    {
       MESA_FORMAT_L8,
       fetch_texel_1d_f_l8,
@@ -285,6 +299,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_f_l8,
       store_texel_l8
    },
+   {
+      MESA_FORMAT_L16,
+      fetch_texel_1d_f_l16,
+      fetch_texel_2d_f_l16,
+      fetch_texel_3d_f_l16,
+      store_texel_l16
+   },
    {
       MESA_FORMAT_I8,
       fetch_texel_1d_f_i8,
@@ -313,6 +334,55 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_f_ycbcr_rev,
       store_texel_ycbcr_rev
    },
+   {
+      MESA_FORMAT_R8,
+      fetch_texel_1d_f_r8,
+      fetch_texel_2d_f_r8,
+      fetch_texel_3d_f_r8,
+      store_texel_r8,
+   },
+   {
+      MESA_FORMAT_RG88,
+      fetch_texel_1d_f_rg88,
+      fetch_texel_2d_f_rg88,
+      fetch_texel_3d_f_rg88,
+      store_texel_rg88,
+   },
+   {
+      MESA_FORMAT_RG88_REV,
+      fetch_texel_1d_f_rg88_rev,
+      fetch_texel_2d_f_rg88_rev,
+      fetch_texel_3d_f_rg88_rev,
+      store_texel_rg88_rev,
+   },
+   {
+      MESA_FORMAT_R16,
+      fetch_texel_1d_f_r16,
+      fetch_texel_2d_f_r16,
+      fetch_texel_3d_f_r16,
+      store_texel_r16,
+   },
+   {
+      MESA_FORMAT_RG1616,
+      fetch_texel_1d_f_rg1616,
+      fetch_texel_2d_f_rg1616,
+      fetch_texel_3d_f_rg1616,
+      store_texel_rg1616,
+   },
+   {
+      MESA_FORMAT_RG1616_REV,
+      fetch_texel_1d_f_rg1616_rev,
+      fetch_texel_2d_f_rg1616_rev,
+      fetch_texel_3d_f_rg1616_rev,
+      store_texel_rg1616_rev,
+   },
+   {
+      MESA_FORMAT_ARGB2101010,
+      fetch_texel_1d_f_argb2101010,
+      fetch_texel_2d_f_argb2101010,
+      fetch_texel_3d_f_argb2101010,
+      store_texel_argb2101010
+   },
    {
       MESA_FORMAT_Z24_S8,
       fetch_texel_1d_f_z24_s8,
@@ -552,6 +622,54 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_f_intensity_f16,
       store_texel_intensity_f16
    },
+
+   /* non-normalized, signed int */
+   {
+      MESA_FORMAT_RGBA_INT8,
+      fetch_texel_1d_rgba_int8,
+      fetch_texel_2d_rgba_int8,
+      fetch_texel_3d_rgba_int8,
+      store_texel_rgba_int8
+   },
+   {
+      MESA_FORMAT_RGBA_INT16,
+      fetch_texel_1d_rgba_int16,
+      fetch_texel_2d_rgba_int16,
+      fetch_texel_3d_rgba_int16,
+      store_texel_rgba_int16
+   },
+   {
+      MESA_FORMAT_RGBA_INT32,
+      fetch_texel_1d_rgba_int32,
+      fetch_texel_2d_rgba_int32,
+      fetch_texel_3d_rgba_int32,
+      store_texel_rgba_int32
+   },
+
+   /* non-normalized, unsigned int */
+   {
+      MESA_FORMAT_RGBA_UINT8,
+      fetch_texel_1d_rgba_uint8,
+      fetch_texel_2d_rgba_uint8,
+      fetch_texel_3d_rgba_uint8,
+      store_texel_rgba_uint8
+   },
+   {
+      MESA_FORMAT_RGBA_UINT16,
+      fetch_texel_1d_rgba_uint16,
+      fetch_texel_2d_rgba_uint16,
+      fetch_texel_3d_rgba_uint16,
+      store_texel_rgba_uint16
+   },
+   {
+      MESA_FORMAT_RGBA_UINT32,
+      fetch_texel_1d_rgba_uint32,
+      fetch_texel_2d_rgba_uint32,
+      fetch_texel_3d_rgba_uint32,
+      store_texel_rgba_uint32
+   },
+
+   /* dudv */
    {
       MESA_FORMAT_DUDV8,
       fetch_texel_1d_dudv8,
@@ -559,6 +677,8 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_dudv8,
       NULL
    },
+
+   /* signed, normalized */
    {
       MESA_FORMAT_SIGNED_R8,
       fetch_texel_1d_signed_r8,
@@ -622,6 +742,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
       fetch_texel_3d_signed_rgba_16,
       store_texel_signed_rgba_16
    },
+   {
+      MESA_FORMAT_RGBA_16,
+      fetch_texel_1d_rgba_16,
+      fetch_texel_2d_rgba_16,
+      fetch_texel_3d_rgba_16,
+      store_texel_rgba_16
+   }
 };
 
 
@@ -724,17 +851,11 @@ void
 _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
 {
    ASSERT(dims == 1 || dims == 2 || dims == 3);
-   ASSERT(texImage->TexFormat);
 
-   if (!texImage->FetchTexelf) {
-      texImage->FetchTexelf =
-         _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
-   }
+   texImage->FetchTexelf =
+      _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
 
-   /* now check if we need to use a float/chan adaptor */
-   if (!texImage->FetchTexelc) {
-      texImage->FetchTexelc = fetch_texel_float_to_chan;
-   }
+   texImage->FetchTexelc = fetch_texel_float_to_chan;
 
    ASSERT(texImage->FetchTexelc);
    ASSERT(texImage->FetchTexelf);