#include "colormac.h"
-#include "context.h"
+#include "macros.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_s3tc.h"
#include "texfetch.h"
+#include "teximage.h"
/**
table[i] = cs / 12.92f;
}
else {
- table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
}
}
tableReady = GL_TRUE;
fetch_texel_3d_f_argb1555_rev,
store_texel_argb1555_rev
},
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
{
MESA_FORMAT_AL88,
fetch_texel_1d_f_al88,
fetch_texel_3d_f_a8,
store_texel_a8
},
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
{
MESA_FORMAT_L8,
fetch_texel_1d_f_l8,
fetch_texel_3d_f_l8,
store_texel_l8
},
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
{
MESA_FORMAT_I8,
fetch_texel_1d_f_i8,
fetch_texel_3d_f_i8,
store_texel_i8
},
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
{
MESA_FORMAT_CI8,
fetch_texel_1d_f_ci8,
fetch_texel_3d_f_ycbcr_rev,
store_texel_ycbcr_rev
},
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
{
MESA_FORMAT_Z24_S8,
fetch_texel_1d_f_z24_s8,
fetch_texel_3d_f_intensity_f16,
store_texel_intensity_f16
},
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
{
MESA_FORMAT_DUDV8,
fetch_texel_1d_dudv8,
fetch_texel_3d_dudv8,
NULL
},
+
+ /* signed, normalized */
{
MESA_FORMAT_SIGNED_R8,
fetch_texel_1d_signed_r8,
};
-static FetchTexelFuncF
+FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
{
#ifdef DEBUG
void
_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
{
+ gl_format format = texImage->TexFormat;
+
ASSERT(dims == 1 || dims == 2 || dims == 3);
- ASSERT(texImage->TexFormat);
- if (!texImage->FetchTexelf) {
- texImage->FetchTexelf =
- _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
+ if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ _mesa_get_format_color_encoding(format) == GL_SRGB) {
+ format = _mesa_get_srgb_format_linear(format);
}
- /* now check if we need to use a float/chan adaptor */
- if (!texImage->FetchTexelc) {
- texImage->FetchTexelc = fetch_texel_float_to_chan;
- }
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
ASSERT(texImage->FetchTexelc);
ASSERT(texImage->FetchTexelf);
}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+ GLuint face, i;
+ GLuint dims;
+
+ dims = _mesa_get_texture_dimensions(texObj->Target);
+
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ }
+ }
+ }
+}