fetch_texel_3d_f_xrgb8888,
store_texel_xrgb8888
},
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
{
MESA_FORMAT_RGB888,
fetch_texel_1d_f_rgb888,
fetch_texel_3d_f_al88_rev,
store_texel_al88_rev
},
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
{
MESA_FORMAT_RGB332,
fetch_texel_1d_f_rgb332,
fetch_texel_3d_f_s8_z24,
store_texel_s8_z24
},
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
{
MESA_FORMAT_Z32,
fetch_texel_1d_f_z32,
static FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
{
- FetchTexelFuncF f;
+ FetchTexelFuncF f = NULL;
GLuint i;
/* XXX replace loop with direct table lookup */
for (i = 0; i < MESA_FORMAT_COUNT; i++) {