{
const GLubyte *rgba = (const GLubyte *) texel;
GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_2101010(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+ *dst = PACK_COLOR_2101010_UB(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( (s & 0x0f) << 4 );
- texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xf0 );
+ texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
}
#if DIM == 3