case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z_UNORM32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
break;
case GL_DEPTH_COMPONENT16:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z_UNORM16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
break;
case GL_COMPRESSED_ALPHA_ARB:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_UINT_Z24_UNORM);
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
break;
case GL_DEPTH_COMPONENT32F: