#include "context.h"
#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
#include "texformat.h"
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ return MESA_FORMAT_AL88;
+
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_AL88;
+ return MESA_FORMAT_AL1616;
case GL_INTENSITY:
case GL_INTENSITY4: