/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#include "glheader.h"
#include "colormac.h"
#include "context.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
#include "texformat.h"
-#include "teximage.h"
-#include "texstate.h"
#include "texstore.h"
static void fetch_null_texel( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
+ (void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0;
texel[GCOMP] = 0;
texel[BCOMP] = 0;
static void fetch_null_texelf( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
+ (void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0.0;
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;
_mesa_warning(NULL, "fetch_null_texelf() called!");
}
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* no-op */
+}
+
+
+/**
+ * Notes about the predefined gl_texture_formats:
+ *
+ * 1. There are 1D, 2D and 3D functions for fetching texels from texture
+ * images, returning both GLchan values and GLfloat values. (six
+ * functions in total)
+ * You don't have to provide both the GLchan and GLfloat functions;
+ * just one or the other is OK. Mesa will use an "adaptor" to convert
+ * between GLchan/GLfloat when needed.
+ * Since the adaptors have small performance penalty, we provide both
+ * GLchan and GLfloat functions for some common formats like RGB, RGBA.
+ */
+
/***************************************************************/
/** \name Default GLchan-based formats */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba, /* StoreTexImageFunc */
fetch_texel_1d_rgba, /* FetchTexel1D */
fetch_texel_1d_f_rgba, /* FetchTexel1Df */
fetch_texel_2d_f_rgba, /* FetchTexel2Df */
fetch_texel_3d_f_rgba, /* FetchTexel3Df */
+ store_texel_rgba /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
3 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_rgb, /* FetchTexel1D */
fetch_texel_1d_f_rgb, /* FetchTexel1Df */
fetch_texel_2d_f_rgb, /* FetchTexel2Df */
fetch_texel_3d_f_rgb, /* FetchTexel3Df */
+ store_texel_rgb /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_alpha, /* FetchTexel1D */
fetch_texel_2d_alpha, /* FetchTexel2D */
fetch_texel_3d_alpha, /* FetchTexel3D */
- fetch_texel_1d_f_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_alpha /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance, /* FetchTexel1D */
fetch_texel_2d_luminance, /* FetchTexel2D */
fetch_texel_3d_luminance, /* FetchTexel3D */
- fetch_texel_1d_f_luminance, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_luminance /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
fetch_texel_2d_luminance_alpha, /* FetchTexel2D */
fetch_texel_3d_luminance_alpha, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_luminance_alpha /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity = {
CHAN_BITS, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_intensity, /* FetchTexel1D */
fetch_texel_2d_intensity, /* FetchTexel2D */
fetch_texel_3d_intensity, /* FetchTexel3D */
- fetch_texel_1d_f_intensity, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_intensity /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLfloat) * 8, /* DepthBits */
+ sizeof(GLfloat) * 8, /* StencilBits */
sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */
fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */
fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */
+ store_texel_depth_component_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_depth_component16 = {
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLushort) * 8, /* DepthBits */
+ sizeof(GLushort) * 8, /* StencilBits */
sizeof(GLushort), /* TexelBytes */
_mesa_texstore_depth_component16, /* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_depth_component16, /* FetchTexel1Df */
fetch_texel_2d_f_depth_component16, /* FetchTexel2Df */
fetch_texel_3d_f_depth_component16, /* FetchTexel3Df */
+ store_texel_depth_component16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- fetch_texel_1d_rgba_f32, /* FetchTexel1D */
- fetch_texel_2d_rgba_f32, /* FetchTexel1D */
- fetch_texel_3d_rgba_f32, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */
+ store_texel_rgba_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- fetch_texel_1d_rgba_f16, /* FetchTexel1D */
- fetch_texel_2d_rgba_f16, /* FetchTexel1D */
- fetch_texel_3d_rgba_f16, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */
+ store_texel_rgba_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
3 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_rgb_f32, /* FetchTexel1D */
- fetch_texel_2d_rgb_f32, /* FetchTexel1D */
- fetch_texel_3d_rgb_f32, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */
fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */
fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */
+ store_texel_rgb_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
3 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_rgb_f16, /* FetchTexel1D */
- fetch_texel_2d_rgb_f16, /* FetchTexel1D */
- fetch_texel_3d_rgb_f16, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */
fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb_f16 /* FetchTexel3Df */
+ fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */
+ store_texel_rgb_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_alpha_f32, /* FetchTexel1D */
- fetch_texel_2d_alpha_f32, /* FetchTexel1D */
- fetch_texel_3d_alpha_f32, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */
fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f32 /* FetchTexel3Df */
+ fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */
+ store_texel_alpha_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_alpha_f16, /* FetchTexel1D */
- fetch_texel_2d_alpha_f16, /* FetchTexel1D */
- fetch_texel_3d_alpha_f16, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel1D */
fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */
fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f16 /* FetchTexel3Df */
+ fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */
+ store_texel_alpha_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance_f32, /* FetchTexel1D */
- fetch_texel_2d_luminance_f32, /* FetchTexel2D */
- fetch_texel_3d_luminance_f32, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f32 /* FetchTexel3Df */
+ fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */
+ store_texel_luminance_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance_f16, /* FetchTexel1D */
- fetch_texel_2d_luminance_f16, /* FetchTexel2D */
- fetch_texel_3d_luminance_f16, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f16 /* FetchTexel3Df */
+ fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */
+ store_texel_luminance_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- fetch_texel_1d_luminance_alpha_f32, /* FetchTexel1D */
- fetch_texel_2d_luminance_alpha_f32, /* FetchTexel2D */
- fetch_texel_3d_luminance_alpha_f32, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f32 /* FetchTexel3Df */
+ fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */
+ store_texel_luminance_alpha_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- fetch_texel_1d_luminance_alpha_f16, /* FetchTexel1D */
- fetch_texel_2d_luminance_alpha_f16, /* FetchTexel2D */
- fetch_texel_3d_luminance_alpha_f16, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f16 /* FetchTexel3Df */
+ fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */
+ store_texel_luminance_alpha_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity_float32 = {
8 * sizeof(GLfloat), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_intensity_f32, /* FetchTexel1D */
- fetch_texel_2d_intensity_f32, /* FetchTexel2D */
- fetch_texel_3d_intensity_f32, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */
fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f32 /* FetchTexel3Df */
+ fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */
+ store_texel_intensity_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity_float16 = {
8 * sizeof(GLhalfARB), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_intensity_f16, /* FetchTexel1D */
- fetch_texel_2d_intensity_f16, /* FetchTexel2D */
- fetch_texel_3d_intensity_f16, /* FetchTexel3D */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */
fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f16 /* FetchTexel3Df */
+ fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */
+ store_texel_intensity_f16 /* StoreTexel */
};
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_rgba8888, /* StoreTexImageFunc */
fetch_texel_1d_rgba8888, /* FetchTexel1D */
fetch_texel_2d_rgba8888, /* FetchTexel2D */
fetch_texel_3d_rgba8888, /* FetchTexel3D */
- fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgba8888 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_abgr8888 = {
- MESA_FORMAT_ABGR8888, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
+ MESA_FORMAT_RGBA8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4, /* TexelBytes */
- _mesa_texstore_abgr8888, /* StoreTexImageFunc */
- fetch_texel_1d_abgr8888, /* FetchTexel1D */
- fetch_texel_2d_abgr8888, /* FetchTexel2D */
- fetch_texel_3d_abgr8888, /* FetchTexel3D */
- fetch_texel_1d_f_abgr8888, /* FetchTexel1Df */
- fetch_texel_2d_f_abgr8888, /* FetchTexel2Df */
- fetch_texel_3d_f_abgr8888, /* FetchTexel3Df */
+ _mesa_texstore_rgba8888, /* StoreTexImageFunc */
+ fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
+ fetch_texel_2d_rgba8888_rev, /* FetchTexel2D */
+ fetch_texel_3d_rgba8888_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgba8888_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb8888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_argb8888, /* StoreTexImageFunc */
fetch_texel_1d_argb8888, /* FetchTexel1D */
fetch_texel_2d_argb8888, /* FetchTexel2D */
fetch_texel_3d_argb8888, /* FetchTexel3D */
- fetch_texel_1d_f_argb8888, /* FetchTexel1Df */
- fetch_texel_2d_f_argb8888, /* FetchTexel2Df */
- fetch_texel_3d_f_argb8888, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb8888 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_bgra8888 = {
- MESA_FORMAT_BGRA8888, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb8888_rev = {
+ MESA_FORMAT_ARGB8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
4, /* TexelBytes */
- _mesa_texstore_bgra8888, /* StoreTexImageFunc */
- fetch_texel_1d_bgra8888, /* FetchTexel1D */
- fetch_texel_2d_bgra8888, /* FetchTexel2D */
- fetch_texel_3d_bgra8888, /* FetchTexel3D */
- fetch_texel_1d_f_bgra8888, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra8888, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra8888, /* FetchTexel3Df */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb8888_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb8888_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb8888_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
3, /* TexelBytes */
_mesa_texstore_rgb888, /* StoreTexImageFunc */
fetch_texel_1d_rgb888, /* FetchTexel1D */
fetch_texel_2d_rgb888, /* FetchTexel2D */
fetch_texel_3d_rgb888, /* FetchTexel3D */
- fetch_texel_1d_f_rgb888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb888, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgb888 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_bgr888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
3, /* TexelBytes */
_mesa_texstore_bgr888, /* StoreTexImageFunc */
fetch_texel_1d_bgr888, /* FetchTexel1D */
fetch_texel_2d_bgr888, /* FetchTexel2D */
fetch_texel_3d_bgr888, /* FetchTexel3D */
- fetch_texel_1d_f_bgr888, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr888, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr888, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_bgr888 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb565 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_rgb565, /* StoreTexImageFunc */
fetch_texel_1d_rgb565, /* FetchTexel1D */
fetch_texel_2d_rgb565, /* FetchTexel2D */
fetch_texel_3d_rgb565, /* FetchTexel3D */
- fetch_texel_1d_f_rgb565, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb565, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb565, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgb565 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_bgr565 = {
- MESA_FORMAT_BGR565, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_rgb565_rev = {
+ MESA_FORMAT_RGB565_REV, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
- _mesa_texstore_bgr565, /* StoreTexImageFunc */
- fetch_texel_1d_bgr565, /* FetchTexel1D */
- fetch_texel_2d_bgr565, /* FetchTexel2D */
- fetch_texel_3d_bgr565, /* FetchTexel3D */
- fetch_texel_1d_f_bgr565, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr565, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr565, /* FetchTexel3Df */
+ _mesa_texstore_rgb565, /* StoreTexImageFunc */
+ fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
+ fetch_texel_2d_rgb565_rev, /* FetchTexel2D */
+ fetch_texel_3d_rgb565_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgb565_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb4444 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb4444, /* StoreTexImageFunc */
fetch_texel_1d_argb4444, /* FetchTexel1D */
fetch_texel_2d_argb4444, /* FetchTexel2D */
fetch_texel_3d_argb4444, /* FetchTexel3D */
- fetch_texel_1d_f_argb4444, /* FetchTexel1Df */
- fetch_texel_2d_f_argb4444, /* FetchTexel2Df */
- fetch_texel_3d_f_argb4444, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb4444 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_bgra4444 = {
- MESA_FORMAT_BGRA4444, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb4444_rev = {
+ MESA_FORMAT_ARGB4444_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
- _mesa_texstore_bgra4444, /* StoreTexImageFunc */
- fetch_texel_1d_bgra4444, /* FetchTexel1D */
- fetch_texel_2d_bgra4444, /* FetchTexel2D */
- fetch_texel_3d_bgra4444, /* FetchTexel3D */
- fetch_texel_1d_f_bgra4444, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra4444, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra4444, /* FetchTexel3Df */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb4444_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb4444_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb4444_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb1555 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb1555, /* StoreTexImageFunc */
fetch_texel_1d_argb1555, /* FetchTexel1D */
fetch_texel_2d_argb1555, /* FetchTexel2D */
fetch_texel_3d_argb1555, /* FetchTexel3D */
- fetch_texel_1d_f_argb1555, /* FetchTexel1Df */
- fetch_texel_2d_f_argb1555, /* FetchTexel2Df */
- fetch_texel_3d_f_argb1555, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb1555 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_bgra5551 = {
- MESA_FORMAT_BGRA5551, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb1555_rev = {
+ MESA_FORMAT_ARGB1555_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
- _mesa_texstore_bgra5551, /* StoreTexImageFunc */
- fetch_texel_1d_bgra5551, /* FetchTexel1D */
- fetch_texel_2d_bgra5551, /* FetchTexel2D */
- fetch_texel_3d_bgra5551, /* FetchTexel3D */
- fetch_texel_1d_f_bgra5551, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra5551, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra5551, /* FetchTexel3Df */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb1555_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb1555_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_argb1555_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_al88 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_al88, /* StoreTexImageFunc */
fetch_texel_1d_al88, /* FetchTexel1D */
fetch_texel_2d_al88, /* FetchTexel2D */
fetch_texel_3d_al88, /* FetchTexel3D */
- fetch_texel_1d_f_al88, /* FetchTexel1Df */
- fetch_texel_2d_f_al88, /* FetchTexel2Df */
- fetch_texel_3d_f_al88, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_al88 /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_la88 = {
- MESA_FORMAT_LA88, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_al88_rev = {
+ MESA_FORMAT_AL88_REV, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
- _mesa_texstore_la88, /* StoreTexImageFunc */
- fetch_texel_1d_la88, /* FetchTexel1D */
- fetch_texel_2d_la88, /* FetchTexel2D */
- fetch_texel_3d_la88, /* FetchTexel3D */
- fetch_texel_1d_f_la88, /* FetchTexel1Df */
- fetch_texel_2d_f_la88, /* FetchTexel2Df */
- fetch_texel_3d_f_la88, /* FetchTexel3Df */
+ _mesa_texstore_al88, /* StoreTexImageFunc */
+ fetch_texel_1d_al88_rev, /* FetchTexel1D */
+ fetch_texel_2d_al88_rev, /* FetchTexel2D */
+ fetch_texel_3d_al88_rev, /* FetchTexel3D */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_al88_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb332 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_rgb332, /* StoreTexImageFunc */
fetch_texel_1d_rgb332, /* FetchTexel1D */
fetch_texel_2d_rgb332, /* FetchTexel2D */
fetch_texel_3d_rgb332, /* FetchTexel3D */
- fetch_texel_1d_f_rgb332, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb332, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb332, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _mesa_texformat_bgr233 = {
- MESA_FORMAT_BGR233, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 3, /* RedBits */
- 3, /* GreenBits */
- 2, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_bgr233, /* StoreTexImageFunc */
- fetch_texel_1d_bgr233, /* FetchTexel1D */
- fetch_texel_2d_bgr233, /* FetchTexel2D */
- fetch_texel_3d_bgr233, /* FetchTexel3D */
- fetch_texel_1d_f_bgr233, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr233, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr233, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_rgb332 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_a8 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8, /* StoreTexImageFunc */
fetch_texel_1d_a8, /* FetchTexel1D */
fetch_texel_2d_a8, /* FetchTexel2D */
fetch_texel_3d_a8, /* FetchTexel3D */
- fetch_texel_1d_f_a8, /* FetchTexel1Df */
- fetch_texel_2d_f_a8, /* FetchTexel2Df */
- fetch_texel_3d_f_a8, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_a8 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_l8 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_l8, /* FetchTexel1D */
fetch_texel_2d_l8, /* FetchTexel2D */
fetch_texel_3d_l8, /* FetchTexel3D */
- fetch_texel_1d_f_l8, /* FetchTexel1Df */
- fetch_texel_2d_f_l8, /* FetchTexel2Df */
- fetch_texel_3d_f_l8, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_l8 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_i8 = {
8, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_i8, /* FetchTexel1D */
fetch_texel_2d_i8, /* FetchTexel2D */
fetch_texel_3d_i8, /* FetchTexel3D */
- fetch_texel_1d_f_i8, /* FetchTexel1Df */
- fetch_texel_2d_f_i8, /* FetchTexel2Df */
- fetch_texel_3d_f_i8, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_i8 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ci8 = {
0, /* IntensityBits */
8, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_ci8, /* StoreTexImageFunc */
fetch_texel_1d_ci8, /* FetchTexel1D */
fetch_texel_2d_ci8, /* FetchTexel2D */
fetch_texel_3d_ci8, /* FetchTexel3D */
- fetch_texel_1d_f_ci8, /* FetchTexel1Df */
- fetch_texel_2d_f_ci8, /* FetchTexel2Df */
- fetch_texel_3d_f_ci8, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_ci8 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ycbcr = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
fetch_texel_1d_ycbcr, /* FetchTexel1D */
fetch_texel_2d_ycbcr, /* FetchTexel2D */
fetch_texel_3d_ycbcr, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_ycbcr /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */
fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
+ NULL, /* FetchTexel1Df */
+ NULL, /* FetchTexel2Df */
+ NULL, /* FetchTexel3Df */
+ store_texel_ycbcr_rev /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_z24_s8 = {
+ MESA_FORMAT_Z24_S8, /* MesaFormat */
+ GL_DEPTH_STENCIL_EXT, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 24, /* DepthBits */
+ 8, /* StencilBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_z24_s8, /* StoreTexImageFunc */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
+ fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */
+ fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */
+ fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */
+ store_texel_z24_s8 /* StoreTexel */
};
/*@}*/
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
+ 0, /* StencilBits */
0, /* TexelBytes */
NULL, /* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texelf, /* FetchTexel1Df */
fetch_null_texelf, /* FetchTexel2Df */
fetch_null_texelf, /* FetchTexel3Df */
+ store_null_texel /* StoreTexel */
};
/*@}*/
case GL_RGB5_A1:
return &_mesa_texformat_argb1555;
case GL_RGBA2:
+ return &_mesa_texformat_argb4444_rev; /* just to test another format*/
case GL_RGBA4:
return &_mesa_texformat_argb4444;
/* RGB formats */
case 3:
case GL_RGB:
- case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return &_mesa_texformat_rgb;
+ case GL_RGB8:
+ return &_mesa_texformat_rgb888;
case GL_R3_G3_B2:
return &_mesa_texformat_rgb332;
case GL_RGB4:
+ return &_mesa_texformat_rgb565_rev; /* just to test another format */
case GL_RGB5:
return &_mesa_texformat_rgb565;
; /* fallthrough */
}
- if (ctx->Extensions.SGIX_depth_texture) {
+ if (ctx->Extensions.SGIX_depth_texture ||
+ ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24_SGIX:
}
}
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return &_mesa_texformat_z24_s8;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return NULL;
}