case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
break;
case GL_DEPTH_COMPONENT16:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
default:
; /* fallthrough */