static void fetch_null_texel( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
+ (void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0;
texel[GCOMP] = 0;
texel[BCOMP] = 0;
static void fetch_null_texelf( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
+ (void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0.0;
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;