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mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
[mesa.git]
/
src
/
mesa
/
main
/
texformat.c
diff --git
a/src/mesa/main/texformat.c
b/src/mesa/main/texformat.c
index 4f02720ce7fe08909e50df4f887b3699456fc948..b763a689a1132d756f6fd22957daae2b35dab3b0 100644
(file)
--- a/
src/mesa/main/texformat.c
+++ b/
src/mesa/main/texformat.c
@@
-703,7
+703,9
@@
_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
- if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
+ */
+ if (ctx->API != API_OPENGL) {
switch (internalFormat) {
case GL_BGRA:
RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);