mesa: Fix indirect draw buffer size check on 32-bit systems.
[mesa.git] / src / mesa / main / texformat.c
index fd9f335a7675e7a5ceaf9996fe1cd78f28c726a0..be2581b004f82033689397606f631ccfcac95101 100644 (file)
@@ -765,6 +765,11 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
       RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
       break;
 
+   case GL_STENCIL_INDEX:
+   case GL_STENCIL_INDEX8:
+      RETURN_IF_SUPPORTED(MESA_FORMAT_S_UINT8);
+      break;
+
    default:
       /* For non-generic compressed format we assert two things:
        *
@@ -782,17 +787,3 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
                  _mesa_enum_to_string(internalFormat));
    return MESA_FORMAT_NONE;
 }
-
-GLboolean
-_mesa_tex_target_is_array(GLenum target)
-{
-   switch (target) {
-   case GL_TEXTURE_1D_ARRAY_EXT:
-   case GL_TEXTURE_2D_ARRAY_EXT:
-   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
-   case GL_TEXTURE_CUBE_MAP_ARRAY:
-      return GL_TRUE;
-   default:
-      return GL_FALSE;
-   }
-}