#include "mtypes.h"
#include "texcompress.h"
#include "texformat.h"
+#include "glformats.h"
#define RETURN_IF_SUPPORTED(f) do { \
if (ctx->TextureFormatSupported[f]) \
case GL_ALPHA4:
case GL_ALPHA8:
RETURN_IF_SUPPORTED(MESA_FORMAT_A_UNORM8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_UNORM);
break;
case GL_ALPHA12:
case GL_ALPHA16:
RETURN_IF_SUPPORTED(MESA_FORMAT_A_UNORM16);
RETURN_IF_SUPPORTED(MESA_FORMAT_A_UNORM8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_UNORM);
break;
/* Luminance formats */
case GL_COMPRESSED_ALPHA_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_A_UNORM8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_UNORM);
break;
case GL_COMPRESSED_LUMINANCE_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_L_UNORM8);
RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
break;
- /* For non-generic compressed format we assert two things:
- *
- * 1. The format has already been validated against the set of available
- * extensions.
- *
- * 2. The driver only enables the extension if it supports all of the
- * formats that are part of that extension.
- */
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return MESA_FORMAT_RGB_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGBA_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return MESA_FORMAT_RGBA_DXT5;
- case GL_COMPRESSED_RED_RGTC1:
- return MESA_FORMAT_R_RGTC1_UNORM;
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- return MESA_FORMAT_R_RGTC1_SNORM;
- case GL_COMPRESSED_RG_RGTC2:
- return MESA_FORMAT_RG_RGTC2_UNORM;
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return MESA_FORMAT_RG_RGTC2_SNORM;
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- return MESA_FORMAT_L_LATC1_UNORM;
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- return MESA_FORMAT_L_LATC1_SNORM;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- return MESA_FORMAT_LA_LATC2_UNORM;
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- return MESA_FORMAT_LA_LATC2_SNORM;
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- return MESA_FORMAT_LA_LATC2_UNORM;
- case GL_ETC1_RGB8_OES:
- return MESA_FORMAT_ETC1_RGB8;
- case GL_COMPRESSED_RGB8_ETC2:
- return MESA_FORMAT_ETC2_RGB8;
- case GL_COMPRESSED_SRGB8_ETC2:
- return MESA_FORMAT_ETC2_SRGB8;
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- return MESA_FORMAT_ETC2_RGBA8_EAC;
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
- case GL_COMPRESSED_R11_EAC:
- return MESA_FORMAT_ETC2_R11_EAC;
- case GL_COMPRESSED_RG11_EAC:
- return MESA_FORMAT_ETC2_RG11_EAC;
- case GL_COMPRESSED_SIGNED_R11_EAC:
- return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGB_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGBA_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return MESA_FORMAT_SRGBA_DXT3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return MESA_FORMAT_SRGBA_DXT5;
-
case GL_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_A_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_A_FLOAT32);
case GL_RGB9_E5:
/* GL_EXT_texture_shared_exponent -- just one format to support */
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R9G9B9E5_FLOAT]);
+ assert(ctx->TextureFormatSupported[MESA_FORMAT_R9G9B9E5_FLOAT]);
return MESA_FORMAT_R9G9B9E5_FLOAT;
case GL_R11F_G11F_B10F:
/* GL_EXT_texture_packed_float -- just one format to support */
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11G11B10_FLOAT]);
+ assert(ctx->TextureFormatSupported[MESA_FORMAT_R11G11B10_FLOAT]);
return MESA_FORMAT_R11G11B10_FLOAT;
case GL_DEPTH_STENCIL_EXT:
break;
case GL_DEPTH_COMPONENT32F:
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32]);
+ assert(ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32]);
return MESA_FORMAT_Z_FLOAT32;
case GL_DEPTH32F_STENCIL8:
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT]);
+ assert(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT]);
return MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
- break;
-
case GL_RED_SNORM:
case GL_R8_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_R_SNORM8);
case GL_LUMINANCE_ALPHA_SNORM:
case GL_LUMINANCE8_ALPHA8_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_SNORM);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8L8_SNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SNORM);
break;
RETURN_IF_SUPPORTED(MESA_FORMAT_BGR_SRGB8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+
+ RETURN_IF_SUPPORTED(MESA_FORMAT_X8B8G8R8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SRGB);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_L_SRGB8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8L8_SRGB);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_COMPRESSED_SLUMINANCE_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_L_SRGB8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
RETURN_IF_SUPPORTED(MESA_FORMAT_L8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8L8_SRGB);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_COMPRESSED_SRGB_EXT:
if (ctx->Mesa_DXTn)
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
RETURN_IF_SUPPORTED(MESA_FORMAT_BGR_SRGB8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
if (ctx->Mesa_DXTn)
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SRGB);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8R8G8B8_SRGB);
break;
case GL_ALPHA8UI_EXT:
case GL_BGRA:
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
break;
- }
- _mesa_problem(ctx, "unexpected format %s in _mesa_choose_tex_format()",
- _mesa_lookup_enum_by_nr(internalFormat));
- return MESA_FORMAT_NONE;
-}
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S_UINT8);
+ break;
-GLboolean
-_mesa_tex_target_is_array(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- return GL_TRUE;
default:
- return GL_FALSE;
+ /* For non-generic compressed format we assert two things:
+ *
+ * 1. The format has already been validated against the set of available
+ * extensions.
+ *
+ * 2. The driver only enables the extension if it supports all of the
+ * formats that are part of that extension.
+ */
+ if (_mesa_is_compressed_format(ctx, internalFormat))
+ return _mesa_glenum_to_compressed_format(internalFormat);
}
+
+ _mesa_problem(ctx, "unexpected format %s in _mesa_choose_tex_format()",
+ _mesa_enum_to_string(internalFormat));
+ return MESA_FORMAT_NONE;
}