; /* fallthrough */
}
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture) {
+ if (ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
return &_mesa_texformat_z32;
- case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT16:
return &_mesa_texformat_z16;
default:
; /* fallthrough */