#include "context.h"
#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
#include "texformat.h"
(void) type;
switch (internalFormat) {
- /* RGBA formats */
+ /* shallow RGBA formats */
case 4:
case GL_RGBA:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
case GL_RGBA8:
return MESA_FORMAT_RGBA8888;
case GL_RGB5_A1:
case GL_RGBA4:
return MESA_FORMAT_ARGB4444;
- /* RGB formats */
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return MESA_FORMAT_RGBA_16;
+
+ /* shallow RGB formats */
case 3:
case GL_RGB:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
case GL_RGB8:
return MESA_FORMAT_RGB888;
case GL_R3_G3_B2:
case GL_RGB5:
return MESA_FORMAT_RGB565;
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return MESA_FORMAT_RGBA_16;
+
/* Alpha formats */
case GL_ALPHA:
case GL_ALPHA4:
}
}
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ return MESA_FORMAT_SIGNED_R8;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ return MESA_FORMAT_SIGNED_RG88;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBX8888;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA8888;
+ case GL_R16_SNORM:
+ return MESA_FORMAT_SIGNED_R_16;
+ case GL_RG16_SNORM:
+ return MESA_FORMAT_SIGNED_RG_16;
+ case GL_RGB16_SNORM:
+ return MESA_FORMAT_SIGNED_RGB_16;
+ case GL_RGBA16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+ default:
+ ; /* fall-through */
+ }
+ }
#if FEATURE_EXT_texture_sRGB
if (ctx->Extensions.EXT_texture_sRGB) {