#include "main/texgen.h"
#include "main/texstate.h"
#include "math/m_matrix.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_texgen
/**
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
{
- GLfloat p = (GLfloat) param;
- _mesa_TexGenfv( coord, pname, &p );
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ _mesa_TexGenfv( coord, pname, p );
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
void GLAPIENTRY
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
- _mesa_TexGenfv(coord, pname, ¶m);
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ _mesa_TexGenfv(coord, pname, p);
}
void GLAPIENTRY
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
{
- _mesa_TexGeniv( coord, pname, ¶m );
+ GLint p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0;
+ _mesa_TexGeniv( coord, pname, p );
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
struct gl_texture_unit *texUnit;
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
struct gl_texture_unit *texUnit;
}
+void
+_mesa_init_texgen_dispatch(struct _glapi_table *disp)
+{
+ SET_GetTexGendv(disp, _mesa_GetTexGendv);
+ SET_GetTexGenfv(disp, _mesa_GetTexGenfv);
+ SET_GetTexGeniv(disp, _mesa_GetTexGeniv);
+ SET_TexGend(disp, _mesa_TexGend);
+ SET_TexGendv(disp, _mesa_TexGendv);
+ SET_TexGenf(disp, _mesa_TexGenf);
+ SET_TexGenfv(disp, _mesa_TexGenfv);
+ SET_TexGeni(disp, _mesa_TexGeni);
+ SET_TexGeniv(disp, _mesa_TexGeniv);
+}
+
+
+#endif /* FEATURE_texgen */