if (depth > 1) {
/* only a single slice is supported at this time */
- memCopy = FALSE;
+ memCopy = GL_FALSE;
}
if (memCopy) {
_mesa_get_texture_dimensions(texImage->TexObject->Target);
/* map dest buffer, if PBO */
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
width, height, depth, format, type, pixels, texImage);
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
width, height, depth,
&ctx->Pack, &store);
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
/* pack texture image into a PBO */
dest = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
}
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
format, type, clientMemSize, pixels)) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(out of bounds PBO access)", caller);
} else {
return true;
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
/* PBO should not be mapped */
if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
}
}
- if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ if (!ctx->Pack.BufferObj && !pixels) {
/* not an error, do nothing */
return true;
}
/* EXT/ARB direct_state_access variants don't call _get_texture_image
* with a NULL texObj */
bool is_dsa = texObj != NULL;
- if (!legal_getteximage_target(ctx, target, is_dsa)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
- return;
- }
if (!is_dsa) {
texObj = _mesa_get_current_tex_object(ctx, target);
GET_CURRENT_CONTEXT(ctx);
static const char *caller = "glGetnTexImageARB";
+ if (!legal_getteximage_target(ctx, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
+ return;
+ }
+
_get_texture_image(ctx, NULL, target, level, format, type,
bufSize, pixels, caller);
}
GET_CURRENT_CONTEXT(ctx);
static const char *caller = "glGetTexImage";
+ if (!legal_getteximage_target(ctx, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
+ return;
+ }
+
_get_texture_image(ctx, NULL, target, level, format, type,
INT_MAX, pixels, caller);
}
return;
}
+ if (!legal_getteximage_target(ctx, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return;
+ }
+
_get_texture_image(ctx, texObj, texObj->Target, level, format, type,
bufSize, pixels, caller);
}
+void GLAPIENTRY
+_mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char *caller = "glGetTextureImageEXT";
+ struct gl_texture_object *texObj =
+ _mesa_lookup_or_create_texture(ctx, target, texture,
+ false, true, caller);
+
+ if (!texObj) {
+ return;
+ }
+
+ if (!legal_getteximage_target(ctx, target, true)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
+ return;
+ }
+
+ _get_texture_image(ctx, texObj, target, level, format, type,
+ INT_MAX, pixels, caller);
+}
+
+
+void GLAPIENTRY
+_mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei width, height, depth;
+ static const char *caller = "glGetMultiTexImageEXT";
+
+ struct gl_texture_object *texObj =
+ _mesa_get_texobj_by_target_and_texunit(ctx, target,
+ texunit - GL_TEXTURE0,
+ false,
+ caller);
+
+ if (!texObj) {
+ return;
+ }
+
+ if (!legal_getteximage_target(ctx, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return;
+ }
+
+ get_texture_image_dims(texObj, texObj->Target, level,
+ &width, &height, &depth);
+
+ if (getteximage_error_check(ctx, texObj, texObj->Target, level,
+ width, height, depth,
+ format, type, INT_MAX, pixels, caller)) {
+ return;
+ }
+
+ get_texture_image(ctx, texObj, texObj->Target, level,
+ 0, 0, 0, width, height, depth,
+ format, type, pixels, caller);
+}
+
+
void GLAPIENTRY
_mesa_GetTextureSubImage(GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
&ctx->Pack);
/* Do dest buffer bounds checking */
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (ctx->Pack.BufferObj) {
/* do bounds checking on PBO write */
if ((GLubyte *) pixels + totalBytes >
(GLubyte *) ctx->Pack.BufferObj->Size) {
}
}
- if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ if (!ctx->Pack.BufferObj && !pixels) {
/* not an error, but do nothing */
return true;
}
}
+void GLAPIENTRY
+_mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
+ GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object* texObj;
+ GLsizei width, height, depth;
+ static const char *caller = "glGetCompressedTextureImageEXT";
+
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
+ false, true, caller);
+
+ get_texture_image_dims(texObj, texObj->Target, level,
+ &width, &height, &depth);
+
+ if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
+ 0, 0, 0, width, height, depth,
+ INT_MAX, pixels, caller)) {
+ return;
+ }
+
+ get_compressed_texture_image(ctx, texObj, texObj->Target, level,
+ 0, 0, 0, width, height, depth,
+ pixels, caller);
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
+ GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object* texObj;
+ GLsizei width, height, depth;
+ static const char *caller = "glGetCompressedMultiTexImageEXT";
+
+ texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
+ texunit - GL_TEXTURE0,
+ false,
+ caller);
+
+ get_texture_image_dims(texObj, texObj->Target, level,
+ &width, &height, &depth);
+
+ if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
+ 0, 0, 0, width, height, depth,
+ INT_MAX, pixels, caller)) {
+ return;
+ }
+
+ get_compressed_texture_image(ctx, texObj, texObj->Target, level,
+ 0, 0, 0, width, height, depth,
+ pixels, caller);
+}
+
+
void GLAPIENTRY
_mesa_GetCompressedTextureImage(GLuint texture, GLint level,
GLsizei bufSize, GLvoid *pixels)
}
-void APIENTRY
+void GLAPIENTRY
_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,