/*
* Mesa 3-D graphics library
- * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2009 VMware, Inc.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "texcompress.h"
#include "texgetimage.h"
#include "teximage.h"
+#include "texstore.h"
const GLint depth = texImage->Depth;
GLint img, row;
+ assert(format == GL_DEPTH_STENCIL);
+ assert(type == GL_UNSIGNED_INT_24_8 ||
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- /* XXX Z24_S8 vs. S8_Z24??? */
- memcpy(dest, src, width * sizeof(GLuint));
+ _mesa_unpack_depth_stencil_row(texImage->TexFormat,
+ width,
+ (const GLuint *) src,
+ type, dest);
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}
GLbitfield transferOps)
{
/* don't want to apply sRGB -> RGB conversion here so override the format */
- const gl_format texFormat =
+ const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
const GLuint depth = texImage->Depth;
- GLfloat *tempImage, *srcRow;
- GLuint row;
+ GLfloat *tempImage, *tempSlice, *srcRow;
+ GLuint row, slice;
/* Decompress into temp float buffer, then pack into user buffer */
tempImage = malloc(width * height * depth
return;
}
- /* Decompress the texture image - results in 'tempImage' */
- {
+ /* Decompress the texture image slices - results in 'tempImage' */
+ for (slice = 0; slice < depth; slice++) {
GLubyte *srcMap;
GLint srcRowStride;
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ tempSlice = tempImage + slice * 4 * width * height;
+
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
_mesa_decompress_image(texFormat, width, height,
- srcMap, srcRowStride, tempImage);
+ srcMap, srcRowStride, tempSlice);
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
rebaseFormat);
}
- srcRow = tempImage;
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- 0, row, 0);
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
- format, type, dest, &ctx->Pack, transferOps);
- srcRow += width * 4;
+ tempSlice = tempImage;
+ for (slice = 0; slice < depth; slice++) {
+ srcRow = tempSlice;
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ slice, row, 0);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
+ format, type, dest, &ctx->Pack, transferOps);
+ srcRow += 4 * width;
+ }
+ tempSlice += 4 * width * height;
}
free(tempImage);
* Return a base GL format given the user-requested format
* for glGetTexImage().
*/
-static GLenum
+GLenum
_mesa_base_pack_format(GLenum format)
{
switch (format) {
GLbitfield transferOps)
{
/* don't want to apply sRGB -> RGB conversion here so override the format */
- const gl_format texFormat =
+ const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLuint width = texImage->Width;
GLenum destBaseFormat = _mesa_base_pack_format(format);
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- GLuint dimensions;
-
- switch (texImage->TexObject->Target) {
- case GL_TEXTURE_1D:
- dimensions = 1;
- break;
- case GL_TEXTURE_3D:
- dimensions = 3;
- break;
- default:
- dimensions = 2;
- }
+ const GLuint dimensions =
+ _mesa_get_texture_dimensions(texImage->TexObject->Target);
/* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
*/
GLubyte *buf = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
- GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
+ GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
+ MAP_INTERNAL);
if (!buf) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
struct gl_texture_image *texImage,
GLvoid *img)
{
- const GLuint row_stride =
- _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
- GLuint i;
- GLubyte *src;
- GLint srcRowStride;
+ const GLuint dimensions =
+ _mesa_get_texture_dimensions(texImage->TexObject->Target);
+ struct compressed_pixelstore store;
+ GLuint i, slice;
+ GLubyte *dest;
+
+ _mesa_compute_compressed_pixelstore(dimensions, texImage,
+ texImage->Width, texImage->Height,
+ texImage->Depth,
+ &ctx->Pack,
+ &store);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
- GLubyte *buf = (GLubyte *)
+ dest = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
- GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
- if (!buf) {
+ GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
+ MAP_INTERNAL);
+ if (!dest) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glGetCompresssedTexImage(map PBO failed)");
return;
}
- img = ADD_POINTERS(buf, img);
+ dest = ADD_POINTERS(dest, img);
+ } else {
+ dest = img;
}
- /* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
- 0, 0, texImage->Width, texImage->Height,
- GL_MAP_READ_BIT, &src, &srcRowStride);
+ dest += store.SkipBytes;
- if (src) {
- /* no pixelstore or pixel transfer, but respect stride */
+ for (slice = 0; slice < store.CopySlices; slice++) {
+ GLint srcRowStride;
+ GLubyte *src;
- if (row_stride == srcRowStride) {
- const GLuint size = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
- memcpy(img, src, size);
- }
- else {
- GLuint bw, bh;
- _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
- memcpy((GLubyte *)img + i * row_stride,
- (GLubyte *)src + i * srcRowStride,
- row_stride);
+ /* map src texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT, &src, &srcRowStride);
+
+ if (src) {
+
+ for (i = 0; i < store.CopyRowsPerSlice; i++) {
+ memcpy(dest, src, store.CopyBytesPerRow);
+ dest += store.TotalBytesPerRow;
+ src += srcRowStride;
}
- }
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
+ /* Advance to next slice */
+ dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
+
+ } else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
+ }
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
return ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
+ return ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
+ else if (_mesa_is_stencil_format(format)
+ && !ctx->Extensions.ARB_texture_stencil8) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format=GL_STENCIL_INDEX)");
+ return GL_TRUE;
+ }
else if (_mesa_is_ycbcr_format(format)
&& !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
- else if (_mesa_is_dudv_format(format)
- && !_mesa_is_dudv_format(baseFormat)) {
+ else if (_mesa_is_enum_format_integer(format) !=
+ _mesa_is_format_integer(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* PBO should not be mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(PBO is mapped)");
return GL_TRUE;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
- GLuint compressedSize;
+ GLuint compressedSize, dimensions;
if (!legal_getteximage_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
texImage->Height,
texImage->Depth);
+ /* Check for invalid pixel storage modes */
+ dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target);
+ if (!_mesa_compressed_texture_pixel_storage_error_check(ctx, dimensions,
+ &ctx->Pack,
+ "glGetCompressedTexImageARB")) {
+ return GL_TRUE;
+ }
+
if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* do bounds checking on writing to client memory */
if (clientMemSize < (GLsizei) compressedSize) {
}
/* make sure PBO is not mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImage(PBO is mapped)");
return GL_TRUE;